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{{Power
 
{{Power
 
| name=Control Object
 
| name=Control Object
| disc=[[SRD:Psychokinesis Discipline|Psychokinesis]]
+
| disc=Psychokinesis
 
| lvl=[[SRD:Psion Discipline Powers#KINETICIST (PSYCHOKINESIS) DISCIPLINE POWERS|Kineticist]] 1
 
| lvl=[[SRD:Psion Discipline Powers#KINETICIST (PSYCHOKINESIS) DISCIPLINE POWERS|Kineticist]] 1
 
| disp=Material
 
| disp=Material

Latest revision as of 23:57, 18 March 2010

This material is published under the OGL
Control Object
Psychokinesis
Level: Kineticist 1
Display: Material
Manifesting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./ level)
Target: One unattended object weighing up to 100 lb.
Duration: Concentration, up to 1 round/level
Saving Throw: None
Power Resistance: No
Power Points: 1


You telekinetically “bring to life” an inanimate object. Though it is not actually alive, the object moves under your control. Live vegetation cannot be controlled in this fashion, nor can already animated objects or undead. The controlled object moves like a puppet, with jerky and clumsy movements, at a speed of up to 20 feet. If its form is rigid, it makes creaking, groaning, or grating sounds as you control it.

A controlled object can attack an opponent if you direct it to do so. It has one slam attack, at a base attack bonus equal to your base attack bonus plus your Intelligence modifier. If the attack hits, it deals points of damage equal to 1d6 plus your Intelligence modifier. A controlled object has its usual hardness and hit points.

You can use this power on a nonmagical lock, making it move in such a way as to attempt to unlock itself. If another character makes an Open Lock check involving a lock that you are concentrating on controlling, the character gains a +4 bonus on the check.



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