SRD:Continual Flame
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| This material is published under the OGL |
{{#set:School=Evocation }}
| Evocation [{{#arraymap: Light|, |x|Descriptor::x}}] | |
| Level: | {{#arraymap: Clr 3, Sor/Wiz 2|,|x|Level::x}} |
|---|---|
| Components: | ,|z|Component::z}} |
| Casting time: | 1 standard action |
| Range: | Range::Touch |
| Effect: | Magical, heatless flame |
| Duration: | Permanent |
| Saving Throw: | None |
| Spell Resistance: | No |
A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. A continual flame can be covered and hidden but not smothered or quenched.
Light spells counter and dispel darkness spells of an equal or lower level.
Material Component: You sprinkle ruby dust (worth 50 gp) on the item that is to carry the flame.
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