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Changes: SRD:Continual Flame

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m (1 revision: SRD dump attempt 2)
m (Template:Spell -> Template:3.5e Spell and other fixes (bot-assisted))
 
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{{OGL Top}}
 
{{OGL Top}}
{{Spell
+
{{3.5e Spell
 
| name=Continual Flame
 
| name=Continual Flame
| school=[[SRD:Evocation School|Evocation]]
+
| school=Evocation
 
| desc=[[SRD:Light Effect|Light]]
 
| desc=[[SRD:Light Effect|Light]]
 
| lvl=[[SRD:Cleric Spell List|Clr]] 3, [[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 2
 
| lvl=[[SRD:Cleric Spell List|Clr]] 3, [[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 2

Latest revision as of 02:50, January 9, 2010

This material is published under the OGL

{{#set:School=Evocation }}

Continual Flame
Evocation [{{#arraymap: Light|, |x|Descriptor::x}}]
Level: {{#arraymap: Clr 3, Sor/Wiz 2|,|x|Level::x}}
Components: ,|z|Component::z}}
Casting time: 1 standard action
Range: Range::Touch
Effect: Magical, heatless flame
Duration: Permanent
Saving Throw: None
Spell Resistance: No


A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. A continual flame can be covered and hidden but not smothered or quenched.

Light spells counter and dispel darkness spells of an equal or lower level.

Material Component: You sprinkle ruby dust (worth 50 gp) on the item that is to carry the flame.



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