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A ''confused ''character’s actions are determined by rolling d% at the beginning of his turn:
 
A ''confused ''character’s actions are determined by rolling d% at the beginning of his turn:
   
{| class="d20"
+
{| class="zebra d20"
 
|-
 
|-
 
! d% !! align="left" | Action
 
! d% !! align="left" | Action
 
|-
 
|-
 
| 01–10 || align="left" | Attack caster with melee or ranged weapons (or close with caster if attacking is not possible)
 
| 01–10 || align="left" | Attack caster with melee or ranged weapons (or close with caster if attacking is not possible)
  +
|-
|- class="even"
 
 
| 11–20 || align="left" | Act normally
 
| 11–20 || align="left" | Act normally
 
|-
 
|-
 
| 21–50 || align="left" | Do nothing but babble incoherently
 
| 21–50 || align="left" | Do nothing but babble incoherently
  +
|-
|- class="even"
 
 
| 51–70 || align="left" | Flee away from caster at top possible speed
 
| 51–70 || align="left" | Flee away from caster at top possible speed
 
|-
 
|-

Latest revision as of 15:29, 14 August 2009

This material is published under the OGL

Confused[]

A confused character’s actions are determined by rolling d% at the beginning of his turn:

d% Action
01–10 Attack caster with melee or ranged weapons (or close with caster if attacking is not possible)
11–20 Act normally
21–50 Do nothing but babble incoherently
51–70 Flee away from caster at top possible speed
71–100 Attack nearest creature (for this purpose, a familiar counts as part of the subject’s self ).

A confused character who can’t carry out the indicated action does nothing but babble incoherently. Attackers are not at any special advantage when attacking a confused character. Any confused character who is attacked automatically attacks its attackers on its next turn, as long as it is still confused when its turn comes. A confused character does not make attacks of opportunity against any creature that it is not already devoted to attacking (either because of its most recent action or because it has just been attacked).



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