|This material is published under the OGL|
CLOUD GIANT SKELETONEdit
|Cloud Giant Skeleton|
|Hit Dice:||17d12 (110 hp)|
|Speed:||50 ft. (10 squares)|
|Armor Class:||13 (–2 size, +2 Dex, +3 natural),, touch 10, flat-footed 11|
|Attack:||Gargantuan morningstar +18 melee (4d6+18) or claw +18 melee (1d8+12) or rock +8 ranged (2d8+12)|
|Full Attack:||Gargantuan morningstar +18/+13 melee (4d6+18) or 2 claws +18 melee (1d8+12) or rock +8 ranged (2d8+12)|
|Space/Reach:||15 ft./15 ft.|
|Special Qualities:||Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, oversize weapon, undead traits|
|Saves:||Fort +5, Ref +7, Will +10|
|Abilities:||Str 35, Dex 15, Con , Int , Wis 10, Cha 1|
|Alignment:||Always neutral evil|
Skeletons are the animated bones of the dead, mindless automatons that obey the orders of their evil masters.
A skeleton is seldom garbed in anything more than the rotting remnants of any clothing or armor it was wearing when slain. A skeleton does only what it is ordered to do. It can draw no conclusions of its own and takes no initiative. Because of this limitation, its instructions must always be simple. A skeleton attacks until destroyed.