Wikia

Dungeons and Dragons Wiki

SRD:Chain Shirt

Talk0
9,567pages on
this wiki
Revision as of 15:08, August 16, 2010 by Tarkisflux (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
This material is published under the OGL


Chain Shirt (Light)
Size Humanoid
Cost
Nonhumanoid
Cost
Armor
Bonus
Weight Hit
Points
Small 100gp 200gp +4 12.5 lb. 20
Medium 100gp 200gp +4 25 lb. 20
Maximum
Dex Bonus
Armor Check
Penalty
Arcane Spell
Failure
Hardness
+4 −2 20% 10
Speed
Base 20 ft. 30 ft. 40 ft. 50 ft. 60 ft. 70 ft. 80 ft. 90 ft. 100 ft.
Armored 20 ft. 30 ft. 40 ft. 50 ft. 60 ft. 70 ft. 80 ft. 90 ft. 100 ft.
Don Don Hastily Remove
1 minute  5 rounds  1 minute1
  1. If the character has some help, cut this time in half. A single character doing nothing else can help one or two adjacent characters. Two characters can't help each other don armor at the same time.


Description/NotesEdit

A chain shirt comes with a steel cap.

EnhancementsEdit

These are the prices for this item when made with specific materials or enhancements.


Chain Shirt Material Enhancements
Material Cost1 Hardness Hit Points Special
Masterwork Steel 250 gp 10 20 -
Adamantine 5100 gp 20 26 Grants wearer DR 1/-
Crystal, Deep 2100 gp 10 20 Does not rust
Crystal, Mundane 250 gp 8 16 Does not rust
Mithral 1100 gp 15 20 Half weight,
Increase max Dex bonus by 2,
Reduce armor check penalty by 3 (min 0),
Reduced ASF by 10%
  1. The given costs include the masterwork component.


Magical/Psionic Armor and Shield Enhancements
Bonus Value Additional Cost Hardness Increase1 Additional hp1
+1 +1,000 gp +2 +10
+2 +4,000 gp +4 +20
+3 +9,000 gp +6 +30
+4 +16,000 gp +8 +40
+5 +25,000 gp +10 +50
+6 +36,000 gp2 +12 +60
+7 +49,000 gp2 +14 +70
+8 +64,000 gp2 +16 +80
+9 +81,000 gp2 +18 +90
+10 +100,000 gp2 +20 +100
+11 or more + bonus × bonus
× 10,000 gp
+ enhancement bonus × 2 + enhancement bonus × 10
  1. Unlike the additional cost, the increase to the armor or shield's hardness and
    hit points are only gained from its enhancement bonus, not its special abilities.
  2. If the armor or shield has a magical bonus greater than +5 or a special ability
    worth more than +5, then it's epic. Multiply magic cost by 10.

See AlsoEdit



Back to Main PageSystem Reference DocumentArmor

Around Wikia's network

Random Wiki