|This material is published under the OGL|
Celestial creatures often come in metallic colors (usually silver, gold, or platinum). They can be mistaken for half-celestials, more powerful creatures that are created when a celestial mates with a non-celestial creature.
“Celestial” is an inherited template that can be added to any corporeal aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, plant, or vermin of good or neutral alignment (referred to hereafter as the base creature).
A celestial creature uses all the base creature’s statistics and abilities except as noted here. Do not recalculate the creature’s Hit Dice, base attack bonus, saves, or skill points if its type changes.
Size and Type: Animals or vermin with this template become magical beasts, but otherwise the creature type is unchanged. Size is unchanged. Celestial creatures encountered on the Material Plane have the extraplanar subtype.
- Darkvision out to 60 feet.
- Damage reduction (see the table below).
- Resistance to acid, cold, and electricity (see the table below).
- Spell resistance equal to HD + 5 (maximum 25).
|Hit Dice||Resistance to Acid, Cold, Electricity||Damage Reduction|
|12 or more||10||10/magic|
If the base creature already has one or more of these special qualities, use the better value.
Environment: Any good-aligned plane.
Alignment: Always good (any).
Level Adjustment: Same as the base creature +2.