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{{OGL Top}}
 
{{OGL Top}}
{{Spell
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{{3.5e Spell
 
| name=Calm [[SRD:Animal Type|Animals]]
 
| name=Calm [[SRD:Animal Type|Animals]]
| school=[[SRD:Enchantment School|Enchantment]] ([[SRD:Enchantment School#Compulsion|Compulsion]])
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| school=Enchantment
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| subschool=Compulsion
 
| desc=[[SRD:Mind-Affecting Effect|Mind-Affecting]]
 
| desc=[[SRD:Mind-Affecting Effect|Mind-Affecting]]
 
| lvl=[[SRD:Animal Domain|Animal]] 1, [[SRD:Druid Spell List|Drd]] 1, [[SRD:Ranger Spell List|Rgr]] 1
 
| lvl=[[SRD:Animal Domain|Animal]] 1, [[SRD:Druid Spell List|Drd]] 1, [[SRD:Ranger Spell List|Rgr]] 1

Latest revision as of 02:49, 9 January 2010

This material is published under the OGL

Enchantment (Compulsion) [[[SRD:Mind-Affecting Effect|Mind-Affecting]]]
Level: Animal 1, Drd 1, Rgr 1
Components: V, S
Casting time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Targets: Animals within 30 ft. of each other
Duration: 1 min./level
Saving Throw: Will negates; see text
Spell Resistance: Yes


This spell soothes and quiets animals, rendering them docile and harmless. Only ordinary animals (those with Intelligence scores of 1 or 2) can be affected by this spell. All the subjects must be of the same kind, and no two may be more than 30 feet apart. The maximum number of Hit Dice of animals you can affect is equal to 2d4 + caster level. A dire animal or an animal trained to attack or guard is allowed a saving throw; other animals are not.

The affected creatures remain where they are and do not attack or flee. They are not helpless and defend themselves normally if attacked. Any threat breaks the spell on the threatened creatures.



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