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|This material is published under the OGL|
|Organization:||Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1–2 and 2–5 offspring)|
|Challenge Rating:||Wyrmling Challenge Rating::3; very young Challenge Rating::5; young Challenge Rating::7; juvenile Challenge Rating::9; young adult Challenge Rating::12; adult Challenge Rating::15; mature adult Challenge Rating::17; old Challenge Rating::19; very old Challenge Rating::20; ancient Challenge Rating::22; wyrm Challenge Rating::23; great wyrm Challenge Rating::25|
|Alignment:||Always lawful good|
|Advancement:||Wyrmling 7–8 HD; very young 10–11 HD; young 13–14 HD; juvenile 16–17 HD; young adult 19–20 HD; adult 22–23 HD; mature adult 25–26 HD; old 28–29 HD; very old 31–32 HD; ancient 34–35 HD; wyrm 37–38 HD; great wyrm 40+ HD|
|Level Adjustment:||Wyrmling +4; very young +4; young +6; others —|
|Age||Size||Hit Dice (hp)||Str||Dex||Con||Int||Wis||Cha|| Base Attack/|
|Attack||Fort Save||Ref Save||Will Save||Breath Weapon (DC)||Frightful Presence DC|
|Wyrmling||S||6d12+6 (45)||13||10||13||14||15||14||+6/+3||+8||+6||+5||+7||2d6 (14)||—|
|Very young||M||9d12+18 (76)||15||10||15||14||15||14||+9/+11||+11||+8||+6||+8||4d6 (16)||—|
|Young||M||12d12+24 (102)||17||10||15||16||17||16||+12/+15||+15||+10||+8||+11||6d6 (18)||—|
|Juvenile||L||15d12+45 (142)||19||10||17||18||19||18||+15/+23||+18||+12||+9||+13||8d6 (20)||—|
|Young adult||L||18d12+72 (189)||23||10||19||18||19||18||+18/+28||+23||+15||+11||+15||10d6 (23)||23|
|Adult||H||21d12+105 (241)||27||10||21||20||21||20||+21/+37||+27||+17||+12||+17||12d6 (25)||25|
|Mature adult||H||24d12+120 (276)||29||10||21||20||21||20||+24/+41||+31||+19||+14||+19||14d6 (27)||27|
|Old||H||27d12+162 (337)||31||10||23||22||23||22||+27/+45||+35||+21||+15||+21||16d6 (29)||29|
|Very old||H||30d12+180 (375)||33||10||23||22||23||22||+30/+49||+39||+23||+17||+23||18d6 (31)||31|
|Ancient||G||33d12+231 (445)||35||10||25||24||25||24||+33/+57||+41||+25||+18||+25||20d6 (33)||33|
|Wyrm||G||36d12+288 (522)||37||10||27||26||27||26||+36/+61||+45||+28||+20||+28||22d6 (36)||36|
|Great wyrm||G||39d12+312 (565)||39||10||27||26||27||26||+39/+65||+49||+29||+21||+29||24d6 (37)||37|
|Age||Speed||Initiative||AC||Special Abilities||Caster Level||SR|
|Wyrmling||40 ft., fly 100 ft. (average), swim 60 ft.||+0|| 16 (+1 size, +5 natural), touch 11,|
| Immunity to electricity,|
speak with animals
|Very young||40 ft., fly 150 ft. (poor), swim 60 ft.||+0|| 18 (+8 natural), touch 10,|
|Young||40 ft., fly 150 ft. (poor), swim 60 ft.||+0|| 21 (+11 natural), touch 10,|
|Juvenile||40 ft., fly 150 ft. (poor), swim 60 ft.||+0|| 23 (–1 size, +14 natural), touch 9,|
|Young adult||40 ft., fly 150 ft. (poor), swim 60 ft.||+0|| 26 (–1 size, +17 natural), touch 9,|
|Adult||40 ft., fly 150 ft. (poor), swim 60 ft.||+0|| 28 (–2 size, +20 natural), touch 8,|
| Create food and water,|
|Mature adult||40 ft., fly 150 ft. (poor), swim 60 ft.||+0|| 31 (–2 size, +23 natural), touch 8,|
|Old||40 ft., fly 150 ft. (poor), swim 60 ft.||+0|| 34 (–2 size, +26 natural), touch 8,|
|Very old||40 ft., fly 150 ft. (poor), swim 60 ft.||+0|| 37 (–2 size, +29 natural), touch 8,|
|Ancient||40 ft., fly 200 ft. (clumsy), swim 60 ft.||+0|| 38 (–4 size, +32 natural), touch 6,|
|Wyrm||40 ft., fly 200 ft. (clumsy), swim 60 ft.||+0|| 41 (–4 size, +35 natural), touch 6,|
|Great wyrm||40 ft., fly 200 ft. (clumsy), swim 60 ft.||+0|| 44 (–4 size, +38 natural), touch 6,|
A bronze wyrmling’s scales are yellow tinged with green, showing only a hint of bronze. As the dragon approaches adulthood, its color deepens slowly to a darker, rich bronze tone. Very old dragons develop a blue-black tint to the edges of their scales. Powerful swimmers, they have webbed feet and smooth, flat scales. The pupils of its eyes fade as a dragon ages, until in the oldest the eyes resemble glowing green orbs.
Bronze dragons dislike killing animals and would rather bribe them (perhaps with food) or force them away magically. They use detect thoughts to learn intelligent creatures’ intentions.
When attacking they blind their opponents with fog cloud and then charge or, if flying, snatch them up. Against seafaring opponents they conjure up a storm or use their tails to smash the vessels’ hulls. If a dragon is inclined to be lenient, ships might be merely becalmed, fogbound, or broken-masted.
Breath Weapon (Su): Bronze dragons have two types of breath weapon, a line of lightning and a cone of repulsion gas. Creatures within the cone must succeed on a Will save or be compelled to do nothing but move away from the dragon for 1d6 rounds plus 1 round per age category of the dragon. This is a mind-affecting compulsion enchantment effect.
Alternate Form (Su): A young or older bronze dragon can assume any animal or humanoid form of Medium size or smaller as a standard action three times per day.
This ability functions as a polymorph spell cast on itself at its caster level, except that the dragon does not regain hit points for changing form and can only assume the form of an animal or humanoid. The dragon can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form.
Spell-Like Abilities: At will—speak with animals; 3/day—create food and water (adult or older), fog cloud (adult or older), detect thoughts (old or older), control water (ancient or older); 1/day—control weather (great wyrm).
SEE WIKIPEDIA ENTRY: Dragon