Dungeons and Dragons Wiki
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[[Category:Metal Armor|{{BASEPAGENAME}}]]
 
[[Category:Metal Armor|{{BASEPAGENAME}}]]
   
{{Armor Stats
+
{{3.5e Armor
|arm=Breastplate
+
|name=Breastplate
|slmh=m
+
|lmh=m
|mdex=+3
+
|maxdex=+3
|archk=–4
 
|aspc=25%
 
|hard=10
 
|tcost=100 gp
 
|cost=200 gp
 
|lcost=400 gp
 
|hcost=800 gp
 
|gcost=1,600 gp
 
|ccost=3,200 gp
 
|cncost=6,400 gp
 
 
|tbonus=+2
 
|tbonus=+2
 
|bonus=+5
 
|bonus=+5
  +
|acp=&minus4
|twght=3 lb.
 
 
|asf=25%
|swght=15 lb.
 
 
|hard=10
|wght=30 lb.
 
 
|cost=200
|lwght=60 lb.
 
 
|wght=30
|hwght=150 lb.
 
|gwght=240 lb.
 
|cwght=360 lb.
 
 
|hp=25
 
|hp=25
  +
|donpbh=b
 
}}
 
}}
   
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{{SRD Armor Footer}}
 
{{SRD Armor Footer}}
  +
[[Category:Medium Armor]]
  +
[[Category:Body Slot]]

Revision as of 00:18, 16 August 2010

This material is published under the OGL


Breastplate (Medium)
Size Humanoid
Cost
Nonhumanoid
Cost
Armor
Bonus
Weight Hit
Points
Small 200gp 400gp +5 15 lb. 25
Medium 200gp 400gp +5 30 lb. 25
Maximum
Dex Bonus
Armor Check
Penalty
Arcane Spell
Failure
Hardness
+3 &minus4 25% 10
Speed
Base 20 ft. 30 ft. 40 ft. 50 ft. 60 ft. 70 ft. 80 ft. 90 ft. 100 ft.
Armored 15 ft. 20 ft. 30 ft. 35 ft. 40 ft. 50 ft. 55 ft. 60 ft. 70 ft.
Don Don Hastily Remove
4 minutes1 1 minute  1 minute1
  1. If the character has some help, cut this time in half. A single character doing nothing else can help one or two adjacent characters. Two characters can't help each other don armor at the same time.


Description/Notes

Breastplates come with a helmet and greaves.

Enhancements

These are the prices for this item when made with specific materials or enhancements.


{{{name}}} Material Enhancements
Material Cost1 Hardness Hit Points Special
Masterwork Expression error: Unrecognized word "gp". gp 25 -


  1. The given costs include the masterwork component.


Magical/Psionic Armor and Shield Enhancements
Bonus Value Additional Cost Hardness Increase1 Additional hp1
+1 +1,000 gp +2 +10
+2 +4,000 gp +4 +20
+3 +9,000 gp +6 +30
+4 +16,000 gp +8 +40
+5 +25,000 gp +10 +50
+6 +36,000 gp2 +12 +60
+7 +49,000 gp2 +14 +70
+8 +64,000 gp2 +16 +80
+9 +81,000 gp2 +18 +90
+10 +100,000 gp2 +20 +100
+11 or more + bonus × bonus
× 10,000 gp
+ enhancement bonus × 2 + enhancement bonus × 10
  1. Unlike the additional cost, the increase to the armor or shield's hardness and
    hit points are only gained from its enhancement bonus, not its special abilities.
  2. If the armor or shield has a magical bonus greater than +5 or a special ability
    worth more than +5, then it's epic. Multiply magic cost by 10.

See Also



Back to Main PageSystem Reference DocumentArmor