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m (I'm pretty sure this is in the Spell Compendium.)
m (Grammar check)
 
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| desc=[[SRD:Darkness Effect|Darkness]]
 
| desc=[[SRD:Darkness Effect|Darkness]]
 
| lvl=[[SRD:Darkness Domain|Darkness]] 3, [[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 3
 
| lvl=[[SRD:Darkness Domain|Darkness]] 3, [[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 3
| comp=V, S , M
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| comp=V, S, M
 
| casttime=1 action
 
| casttime=1 action
 
| range=Close (25 ft. + 5 ft./2 levels)
 
| range=Close (25 ft. + 5 ft./2 levels)
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The caster creates an area of total darkness. The darkness is impenetrable to normal vision and [[SRD:Darkvision|darkvision]], but the caster can see normally within the blacklit area. Creatures outside the spell’s area, even the caster, cannot see through it.
 
The caster creates an area of total darkness. The darkness is impenetrable to normal vision and [[SRD:Darkvision|darkvision]], but the caster can see normally within the blacklit area. Creatures outside the spell’s area, even the caster, cannot see through it.
   
The spell can be cast on a point in space, but the effect is stationary cast on a mobile object. A character can cast the spell on a creature, and the effect then radiates from the creature and moves as it moves. Unattended objects and points in space do not get [[SRD:Saving Throw|saving throws]] or benefit from [[SRD:Spell Resistance|spell resistance]].
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The spell can be cast on a point in space, but the effect is stationary unless cast on a mobile object. A character can cast the spell on a creature, and the effect then radiates from the creature and moves as it moves. Unattended objects and points in space do not get [[SRD:Saving Throw|saving throws]] or benefit from [[SRD:Spell Resistance|spell resistance]].
   
''Blacklight ''counters or dispels any light spell of equal or lower level. The 3rd-level [[SRD:Cleric|cleric]] spell ''[[SRD:Daylight|daylight]]'' counters or dispels ''blacklight''.
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''Blacklight'' counters or dispels any [[SRD:Light Effect|light]] spell of equal or lower level. The 3rd-level [[SRD:Cleric|cleric]] spell ''[[SRD:Daylight|daylight]]'' counters or dispels ''blacklight''.
   
 
{{SRD Spell Footer}}
 
{{SRD Spell Footer}}

Latest revision as of 01:08, October 5, 2012

This material is published under the OGL

{{#set:School=Evocation }}

Blacklight
Evocation [{{#arraymap: Darkness|, |x|Descriptor::x}}]
Level: {{#arraymap: Darkness 3, Sor/Wiz 3|,|x|Level::x}}
Components: ,|z|Component::z}}
Casting time: 1 action
Range: Close (25 ft. + 5 ft./2 levels){{#set:Range=Other}}
Area: A 20-ft.-radius emanation centered on a creature, object, or point in space
Duration: 1 round/level (D)
Saving Throw: Will negates or none (object)
Spell Resistance: Yes or no (object)


The caster creates an area of total darkness. The darkness is impenetrable to normal vision and darkvision, but the caster can see normally within the blacklit area. Creatures outside the spell’s area, even the caster, cannot see through it.

The spell can be cast on a point in space, but the effect is stationary unless cast on a mobile object. A character can cast the spell on a creature, and the effect then radiates from the creature and moves as it moves. Unattended objects and points in space do not get saving throws or benefit from spell resistance.

Blacklight counters or dispels any light spell of equal or lower level. The 3rd-level cleric spell daylight counters or dispels blacklight.



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