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You can walk on a precarious surface. A successful check lets you move at half your speed along the surface for 1 [[SRD:Round|round]]. A failure by 4 or less means you can’t move for 1 [[SRD:Round|round]]. A failure by 5 or more means you fall. The difficulty varies with the surface, as follows:
 
You can walk on a precarious surface. A successful check lets you move at half your speed along the surface for 1 [[SRD:Round|round]]. A failure by 4 or less means you can’t move for 1 [[SRD:Round|round]]. A failure by 5 or more means you fall. The difficulty varies with the surface, as follows:
   
{| class="d20 minimize"
+
{| class="zebra d20 minimize"
 
|-
 
|-
 
! style="text-align: left;" |Narrow Surface !!Balance [[SRD:DC|DC]]<sup>1</sup> !! style="text-align: left;" |Difficult Surface!!Balance [[SRD:DC|DC]]<sup>1</sup>
 
! style="text-align: left;" |Narrow Surface !!Balance [[SRD:DC|DC]]<sup>1</sup> !! style="text-align: left;" |Difficult Surface!!Balance [[SRD:DC|DC]]<sup>1</sup>
 
|-
 
|-
 
| style="text-align: left;" |7–12 inches wide || 10 || style="text-align: left;" |Uneven flagstone || 10<sup>2</sup>
 
| style="text-align: left;" |7–12 inches wide || 10 || style="text-align: left;" |Uneven flagstone || 10<sup>2</sup>
  +
|-
|- class="even"
 
 
| style="text-align: left;" |2–6 inches wide || 15 || style="text-align: left;" |Hewn stone floor || 10<sup>2</sup>
 
| style="text-align: left;" |2–6 inches wide || 15 || style="text-align: left;" |Hewn stone floor || 10<sup>2</sup>
 
|-
 
|-
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|}
 
|}
   
{| class="d20 minimize"
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{| class="zebra d20 minimize"
 
|-
 
|-
 
! align="left" | Epic Surface!![[SRD:DC|DC]]
 
! align="left" | Epic Surface!![[SRD:DC|DC]]
 
|-
 
|-
 
| align="left" | 1–2 inches wide||20
 
| align="left" | 1–2 inches wide||20
  +
|-
|- class="even"
 
 
| align="left" | Up to 1 inch wide||40
 
| align="left" | Up to 1 inch wide||40
 
|-
 
|-
 
| align="left" | Hair-thin||60
 
| align="left" | Hair-thin||60
  +
|-
|- class="even"
 
 
| align="left" | Liquid<sup>1</sup>||90
 
| align="left" | Liquid<sup>1</sup>||90
 
|-
 
|-
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|}
 
|}
   
{| class="d20 minimize"
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{| class="zebra d20 minimize"
 
|+
 
|+
 
=====Narrow Surface Modifiers=====
 
=====Narrow Surface Modifiers=====
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|-
 
|-
 
| style="text-align: left;" |Lightly obstructed || +2
 
| style="text-align: left;" |Lightly obstructed || +2
  +
|-
|- class="even"
 
 
| style="text-align: left;" |Severely obstructed || +5
 
| style="text-align: left;" |Severely obstructed || +5
 
|-
 
|-
 
| style="text-align: left;" |Lightly slippery || +2
 
| style="text-align: left;" |Lightly slippery || +2
  +
|-
|- class="even"
 
 
| style="text-align: left;" |Severely slippery || +5
 
| style="text-align: left;" |Severely slippery || +5
 
|-
 
|-

Latest revision as of 15:21, 14 August 2009

This material is published under the OGL

Balance (Dex; Armor Check Penalty)[]

Check[]

You can walk on a precarious surface. A successful check lets you move at half your speed along the surface for 1 round. A failure by 4 or less means you can’t move for 1 round. A failure by 5 or more means you fall. The difficulty varies with the surface, as follows:

Narrow Surface Balance DC1 Difficult Surface Balance DC1
7–12 inches wide 10 Uneven flagstone 102
2–6 inches wide 15 Hewn stone floor 102
Less than 2 inches wide 20 Sloped or angled floor 102
  1. Add modifiers from Narrow Surface Modifiers, below, as appropriate.
  2. Only if running or charging. Failure by 4 or less means the character can’t run or charge, but may otherwise act normally.
Epic Surface DC
1–2 inches wide 20
Up to 1 inch wide 40
Hair-thin 60
Liquid1 90
Cloud 120
  1. Includes any other surface that couldn’t support the character’s weight, such as a fragile branch.
Narrow Surface Modifiers[]
Surface DC Modifier1
Lightly obstructed +2
Severely obstructed +5
Lightly slippery +2
Severely slippery +5
Sloped or angled +2
  1. Add the appropriate modifier to the Balance DC of a narrow surface. These modifiers stack.
Being Attacked while Balancing[]

You are considered flat-footed while balancing, since you can’t move to avoid a blow, and thus you lose your Dexterity bonus to AC (if any). If you have 5 or more ranks in Balance, you aren’t considered flat-footed while balancing. If you take damage while balancing, you must make another Balance check against the same DC to remain standing.

Accelerated Movement[]

You can try to walk across a precarious surface more quickly than normal. If you accept a –5 penalty, you can move your full speed as a move action. (Moving twice your speed in a round requires two Balance checks, one for each move action used.) You may also accept this penalty in order to charge across a precarious surface; charging requires one Balance check for each multiple of your speed (or fraction thereof ) that you charge.

Action[]

None. A Balance check doesn’t require an action; it is made as part of another action or as a reaction to a situation.

Special[]

If you have the Agile feat, you get a +2 bonus on Balance checks.

Synergy[]

If you have 5 or more ranks in Tumble, you get a +2 bonus on Balance checks.



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