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You can walk on a precarious surface. A successful check lets you move at half your speed along the surface for 1 [[SRD:Round|round]]. A failure by 4 or less means you can’t move for 1 [[SRD:Round|round]]. A failure by 5 or more means you fall. The difficulty varies with the surface, as follows: |
You can walk on a precarious surface. A successful check lets you move at half your speed along the surface for 1 [[SRD:Round|round]]. A failure by 4 or less means you can’t move for 1 [[SRD:Round|round]]. A failure by 5 or more means you fall. The difficulty varies with the surface, as follows: |
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! style="text-align: left;" |Narrow Surface !!Balance [[SRD:DC|DC]]<sup>1</sup> !! style="text-align: left;" |Difficult Surface!!Balance [[SRD:DC|DC]]<sup>1</sup> |
! style="text-align: left;" |Narrow Surface !!Balance [[SRD:DC|DC]]<sup>1</sup> !! style="text-align: left;" |Difficult Surface!!Balance [[SRD:DC|DC]]<sup>1</sup> |
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! align="left" | Epic Surface!![[SRD:DC|DC]] |
! align="left" | Epic Surface!![[SRD:DC|DC]] |
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=====Narrow Surface Modifiers===== |
=====Narrow Surface Modifiers===== |
Latest revision as of 15:21, 14 August 2009
This material is published under the OGL |
Balance (Dex; Armor Check Penalty)[]
Check[]
You can walk on a precarious surface. A successful check lets you move at half your speed along the surface for 1 round. A failure by 4 or less means you can’t move for 1 round. A failure by 5 or more means you fall. The difficulty varies with the surface, as follows:
Narrow Surface | Balance DC1 | Difficult Surface | Balance DC1 |
---|---|---|---|
7–12 inches wide | 10 | Uneven flagstone | 102 |
2–6 inches wide | 15 | Hewn stone floor | 102 |
Less than 2 inches wide | 20 | Sloped or angled floor | 102 |
|
Epic Surface | DC |
---|---|
1–2 inches wide | 20 |
Up to 1 inch wide | 40 |
Hair-thin | 60 |
Liquid1 | 90 |
Cloud | 120 |
|
Surface | DC Modifier1 |
---|---|
Lightly obstructed | +2 |
Severely obstructed | +5 |
Lightly slippery | +2 |
Severely slippery | +5 |
Sloped or angled | +2 |
|
Being Attacked while Balancing[]
You are considered flat-footed while balancing, since you can’t move to avoid a blow, and thus you lose your Dexterity bonus to AC (if any). If you have 5 or more ranks in Balance, you aren’t considered flat-footed while balancing. If you take damage while balancing, you must make another Balance check against the same DC to remain standing.
Accelerated Movement[]
You can try to walk across a precarious surface more quickly than normal. If you accept a –5 penalty, you can move your full speed as a move action. (Moving twice your speed in a round requires two Balance checks, one for each move action used.) You may also accept this penalty in order to charge across a precarious surface; charging requires one Balance check for each multiple of your speed (or fraction thereof ) that you charge.
Action[]
None. A Balance check doesn’t require an action; it is made as part of another action or as a reaction to a situation.
Special[]
If you have the Agile feat, you get a +2 bonus on Balance checks.
Synergy[]
If you have 5 or more ranks in Tumble, you get a +2 bonus on Balance checks.
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