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{{OGL Top}} ===Balance ([[SRD:Dexterity|Dex]]; [[SRD:Armor Check Penalty|Armor Check Penalty]])=== =====Check===== You can walk on a precarious surface. A successful check lets you move at half your speed along the surface for 1 [[SRD:Round|round]]. A failure by 4 or less means you can’t move for 1 [[SRD:Round|round]]. A failure by 5 or more means you fall. The difficulty varies with the surface, as follows: {| class="zebra d20 minimize" |- ! style="text-align: left;" |Narrow Surface !!Balance [[SRD:DC|DC]]<sup>1</sup> !! style="text-align: left;" |Difficult Surface!!Balance [[SRD:DC|DC]]<sup>1</sup> |- | style="text-align: left;" |7–12 inches wide || 10 || style="text-align: left;" |Uneven flagstone || 10<sup>2</sup> |- | style="text-align: left;" |2–6 inches wide || 15 || style="text-align: left;" |Hewn stone floor || 10<sup>2</sup> |- | style="text-align: left;" |Less than 2 inches wide || 20 || style="text-align: left;" |Sloped or angled floor || 10<sup>2</sup> |- | class="foot" colspan="4" | # Add modifiers from Narrow Surface Modifiers, below, as appropriate. # Only if running or charging. Failure by 4 or less means the character can’t run or charge, but may otherwise act normally. |} {| class="zebra d20 minimize" |- ! align="left" | Epic Surface!![[SRD:DC|DC]] |- | align="left" | 1–2 inches wide||20 |- | align="left" | Up to 1 inch wide||40 |- | align="left" | Hair-thin||60 |- | align="left" | Liquid<sup>1</sup>||90 |- | align="left" | Cloud||120 |- | class="foot" colspan="2" | # Includes any other surface that couldn’t support the character’s weight, such as a fragile branch. |} {| class="zebra d20 minimize" |+ =====Narrow Surface Modifiers===== |- ! style="text-align: left;" |Surface!![[SRD:DC|DC]] Modifier<sup>1</sup> |- | style="text-align: left;" |Lightly obstructed || +2 |- | style="text-align: left;" |Severely obstructed || +5 |- | style="text-align: left;" |Lightly slippery || +2 |- | style="text-align: left;" |Severely slippery || +5 |- | style="text-align: left;" |Sloped or angled || +2 |- | class="foot" colspan="2" | # Add the appropriate modifier to the Balance [[SRD:DC|DC]] of a narrow surface. These modifiers stack. |} ======Being Attacked while Balancing====== You are considered [[SRD:Flat-Footed|flat-footed]] while balancing, since you can’t move to avoid a blow, and thus you lose your [[SRD:Dexterity|Dexterity]] bonus to [[SRD:AC|AC]] (if any). If you have 5 or more ranks in Balance, you aren’t considered [[SRD:Flat-Footed|flat-footed]] while balancing. If you take damage while balancing, you must make another Balance check against the same [[SRD:DC|DC]] to remain standing. ======Accelerated Movement====== You can try to walk across a precarious surface more quickly than normal. If you accept a –5 penalty, you can move your full speed as a [[SRD:Move Actions|move action]]. (Moving twice your speed in a [[SRD:Round|round]] requires two Balance checks, one for each [[SRD:Move Actions|move action]] used.) You may also accept this penalty in order to charge across a precarious surface; charging requires one Balance check for each multiple of your speed (or fraction thereof ) that you charge. =====Action===== None. A Balance check doesn’t require an action; it is made as part of another action or as a reaction to a situation. =====Special===== If you have the [[SRD:Agile|Agile feat]], you get a +2 bonus on Balance checks. =====Synergy===== If you have 5 or more ranks in [[SRD:Tumble Skill|Tumble]], you get a +2 bonus on Balance checks. {{SRD Skill Footer}} [[Category:Dexterity|{{BASEPAGENAME}}]] [[Category:Armor Check Penalty|{{BASEPAGENAME}}]]
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