SRD:Armor
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This material is published under the OGL 
Contents
[show]ArmorEdit
Armor DescriptionsEdit
Armor  Cost  Armor/ Shield Bonus  Maximum Dex Bonus  Armor Check Penalty  Arcane Spell Failure Chance  Speed  Weight^{1}  

(30 ft.)  (20 ft.)  
Light Armor  
Padded  5 gp  +1  +8  0  5%  30 ft.  20 ft.  10 lb. 
Leather  10 gp  +2  +6  0  10%  30 ft.  20 ft.  15 lb. 
Studded leather  25 gp  +3  +5  –1  15%  30 ft.  20 ft.  20 lb. 
Chain shirt  100 gp  +4  +4  –2  20%  30 ft.  20 ft.  25 lb. 
Medium Armor  
Hide  15 gp  +3  +4  –3  20%  20 ft.  15 ft.  25 lb. 
Scale mail  50 gp  +4  +3  –4  25%  20 ft.  15 ft.  30 lb. 
Chainmail  150 gp  +5  +2  –5  30%  20 ft.  15 ft.  40 lb. 
Breastplate  200 gp  +5  +3  –4  25%  20 ft.  15 ft.  30 lb. 
Heavy Armor  
Splint mail  200 gp  +6  +0  –7  40%  20 ft.^{2}  15 ft.^{2}  45 lb. 
Banded mail  250 gp  +6  +1  –6  35%  20 ft.^{2}  15 ft.^{2}  35 lb. 
Halfplate  600 gp  +7  +0  –7  40%  20 ft.^{2}  15 ft.^{2}  50 lb. 
Full plate  1,500 gp  +8  +1  –6  35%  20 ft.^{2}  15 ft.^{2}  50 lb. 
Shields  
Buckler  15 gp  +1  —  –1  5%  —  —  5 lb. 
Shield, light wooden  3 gp  +1  —  –1  5%  —  —  5 lb. 
Shield, light steel  9 gp  +1  —  –1  5%  —  —  6 lb. 
Shield, heavy wooden  7 gp  +2  —  –2  15%  —  —  10 lb. 
Shield, heavy steel  20 gp  +2  —  –2  15%  —  —  15 lb. 
Shield, tower  30 gp  +4^{3}  +2  –10  50%  —  —  45 lb. 
Extras  
Armor spikes  +50 gp  —  —  —  —  —  —  +10 lb. 
Gauntlet, locked  8 gp  —  —  Special  ^{4}  —  —  +5 lb. 
Shield Spikes, Light or Heavy  +10 gp  —  —  —  —  —  —  +5 lb. 

EnhancementsEdit
These are the price adjustments for armors made with specific materials or enhancements.
Material  Cost  Hardness  Hit Points^{1}  Special Qualities  

Light  Medium  Heavy  Shield  
Masterwork Leather  +150 gp  +150 gp  n/a  n/a  2  Armor bonus x 5  Masterwork benefits 
Masterwork Steel  +150 gp  +150 gp  +150 gp  +150 gp  10  Armor bonus x 5  Masterwork benefits 
Adamantine  +5,000 gp  +10,000 gp  +15,000 gp  +2,000 gp  20  Armor bonus x 6 2/3  Masterwork benefits, Damage Reduction (armor) 
Crystal, Deep  +2,000 gp  +4,000 gp  +6,000 gp  +1,000 gp  10  Armor bonus x 5  Masterwork benefits, Does not rust 
Crystal, Mundane  +150 gp  +150 gp  +150 gp  +150 gp  8  Armor bonus x 4  Masterwork benefits, Does not rust 
Darkwood  n/a  n/a  n/a  See entry  10  See entry  Masterwork benefits, Reduce Armor Check by 2, Half weight 
Dragonhide  n/a  (Base Cost + 150 gp) x 2  (Base Cost + 150 gp) x 2  (Base Cost + 150 gp) x 2  10  Armor bonus x 5/3  Masterwork benefits, Nonmetal armor 
Mithral  +1000 gp  +4000 gp  +9000 gp  +1000 gp  15  Armor bonus x 5  Masterwork benefits, Reduce ASF by 10%, Reduce Armor Check by 3, Increase Max Dex by 2, Considered one step lighter 

Bonus Value  Additional Cost  Hardness Increase^{1}  Additional hp^{1} 

+1  +1,000 gp  +2  +10 
+2  +4,000 gp  +4  +20 
+3  +9,000 gp  +6  +30 
+4  +16,000 gp  +8  +40 
+5  +25,000 gp  +10  +50 
+6  +36,000 gp^{2}  +12  +60 
+7  +49,000 gp^{2}  +14  +70 
+8  +64,000 gp^{2}  +16  +80 
+9  +81,000 gp^{2}  +18  +90 
+10  +100,000 gp^{2}  +20  +100 
+11 or more  + bonus × bonus × 10,000 gp  + enhancement bonus × 2  + enhancement bonus × 10 

See AlsoEdit
Back to Main Page → System Reference Document