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SRD:Animate Rope
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{{OGL Top}} {{3.5e Spell | name=Animate Rope | school=Transmutation | lvl=[[SRD:Artifice Domain|Artifice]] 1, [[SRD:Bard Spell List|Brd]] 1, [[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 1 | comp=V, S | casttime=1 [[SRD:Standard Actions|standard action]] | range=Medium (100 ft. + 10 ft./level) | tsea=t | subj=One ropelike object, length up to 50 ft. + 5 ft./level; see text | dur=1 [[SRD:Round|round]]/level | save=None | sr=No }} You can animate a nonliving ropelike object. The maximum length assumes a rope with a 1-inch diameter. Reduce the maximum length by 50% for every additional inch of thickness, and increase it by 50% for each reduction of the rope’s diameter by half. The possible commands are “coil” (form a neat, coiled stack), “coil and knot,” “loop,” “loop and knot,” “tie and knot,” and the opposites of all of the above (“uncoil,” and so forth). You can give one command each [[SRD:Round|round]] as a [[SRD:Move Actions|move action]], as if directing an active spell. The rope can enwrap only a creature or an object within 1 foot of it—it does not snake outward—so it must be thrown near the intended target. Doing so requires a successful ranged [[SRD:Touch Attack|touch attack]] roll (range increment 10 feet). A typical 1- inch-diameter hempen rope has 2 [[SRD:Hit Points|hit points]], [[SRD:AC|AC]] 10, and requires a [[SRD:DC|DC]] 23 [[SRD:Strength Check|Strength check]] to burst it. The rope does not deal damage, but it can be used as a trip line or to cause a single opponent that fails a [[SRD:Saving Throw|Reflex]] [[SRD:Saving Throw|saving throw]] to become [[SRD:Entangled|entangled]]. A creature capable of spellcasting that is bound by this spell must make a [[SRD:DC|DC]] 15 [[SRD:Concentration Skill|Concentration]] check to cast a spell. An [[SRD:Entangled|entangled]] creature can slip free with a [[SRD:DC|DC]] 20 [[SRD:Escape Artist Skill|Escape Artist]] check. The rope itself and any knots tied in it are not magical. This spell grants a +2 bonus on any [[SRD:Use Rope Skill|Use Rope]] checks you make when using the transmuted rope. The spell cannot animate objects carried or worn by a creature. {{SRD Spell Footer}} [[Category:Transmutation School|{{BASEPAGENAME}}]] [[Category:Bard 1|{{BASEPAGENAME}}]] [[Category:Sorcerer/Wizard 1|{{BASEPAGENAME}}]] [[Category:Artifice Domain|{{BASEPAGENAME}}]]
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