|Size/Type:||Medium Undead (Incorporeal)|
|Hit Dice:||4d12 (26 hp)|
|Speed:||Fly 30 ft. (perfect) (6 squares)|
|Armor Class:||15 (+1 Dex, +4 deflection), touch 15, flat-footed 14|
|Attack:||Incorporeal touch +3 melee (1d4 Wisdom drain)|
|Full Attack:||Incorporeal touch +3 melee (1d4 Wisdom drain)|
|Space/Reach:||5 ft./5 ft.|
|Special Attacks:||Babble, madness, Wisdom drain|
|Special Qualities:||Darkvision 60 ft., incorporeal traits, +2 turn resistance, undead traits|
|Saves:||Fort +1, Ref +4, Will +4|
|Abilities:||Str —, Dex 12, Con —, Int 11, Wis 11, Cha 18|
|Skills:||Hide +8, Intimidate +7, Listen +7, Search +4, Spot +7, Survival +0 (+2 following tracks)|
|Feats:||Improved Initiative, Lightning Reflexes|
|Alignment:||Always neutral evil|
|Advancement:||5–12 HD (Medium)|
An allip is the spectral remains of someone driven to suicide by a madness that afflicted it in life. It craves only revenge and unrelentingly pursues those who tormented it in life and pushed it over the brink.
An allip cannot speak intelligibly.
An allip is unable to cause physical harm, although it doesn’t appear to know that. It keeps flailing away at enemies, yet it inflicts no wounds.
Babble (Su): An allip constantly mutters and whines to itself, creating a hypnotic effect. All sane creatures within 60 feet of the allip must succeed on a DC 16 Will save or be affected as though by a hypnotism spell for 2d4 rounds. This is a sonic mind-affecting compulsion effect.