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Changes: SRD:Afflict (Epic Spell Seed)

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Afflicts the target with a –2 morale penalty on [[SRD:Attack Roll|attack rolls]], checks, and [[SRD:Saving Throw|saving throw]]s. For each additional –1 penalty assessed on either the target’s [[SRD:Attack Roll|attack rolls]], checks, or [[SRD:Saving Throw|saving throw]]s, increase the [[SRD:Spellcraft Skill|Spellcraft]] [[SRD:DC|DC]] by +2. A character may also develop a spell with this seed that afflicts the target with a –1 penalty on [[SRD:Caster Level|caster level]] checks, a –1 penalty to an [[SRD:Ability Scores|ability score]], a –1 penalty to [[SRD:Spell Resistance and Spell Immunity#Spell Resistance (Ex)|Spell Resistance]], or a –1 penalty to some other aspect of the target. For each additional –1 penalty assessed in one of the above categories, increase the Spell-craft [[SRD:DC|DC]] by +4. This seed can afflict a character’s ability scores to the point where they reach 0, except for [[SRD:Constitution|Consitution]] where 1 is the minimum. If a factor is applied to increase the duration of this seed, [[SRD:Ability Scores|ability score]] penalties instead become temporary [[SRD:Ability Score Loss|ability damage]]. If a factor is applied to make the duration permanent, any [[SRD:Ability Scores|ability score]] penalties become permanent [[SRD:Ability Score Loss|ability drain]]. Finally, by increasing the [[SRD:Spellcraft Skill|Spellcraft]] [[SRD:DC|DC]] by +2, one of the target’s senses can be afflicted: sight, smell, hearing, taste, touch, or a special sense the target possesses. If the target fails its [[SRD:Saving Throw|saving throw]], the sense selected doesn’t function for the spell’s duration, with all attendant penalties that apply for losing the specified sense.
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Afflicts the target with a –2 morale penalty on [[SRD:Attack Roll|attack rolls]], checks, and [[SRD:Saving Throw|saving throw]]s. For each additional –1 penalty assessed on either the target’s [[SRD:Attack Roll|attack rolls]], checks, or [[SRD:Saving Throw|saving throw]]s, increase the [[SRD:Spellcraft Skill|Spellcraft]] [[SRD:DC|DC]] by +2. A character may also develop a spell with this seed that afflicts the target with a –1 penalty on [[SRD:Caster Level|caster level]] checks, a –1 penalty to an [[SRD:Ability Scores|ability score]], a –1 penalty to [[SRD:Spell Resistance and Spell Immunity#Spell Resistance (Ex)|Spell Resistance]], or a –1 penalty to some other aspect of the target. For each additional –1 penalty assessed in one of the above categories, increase the Spellcraft [[SRD:DC|DC]] by +4. This seed can afflict a character’s ability scores to the point where they reach 0, except for [[SRD:Constitution|Consitution]] where 1 is the minimum. If a factor is applied to increase the duration of this seed, [[SRD:Ability Scores|ability score]] penalties instead become temporary [[SRD:Ability Score Loss|ability damage]]. If a factor is applied to make the duration permanent, any [[SRD:Ability Scores|ability score]] penalties become permanent [[SRD:Ability Score Loss|ability drain]]. Finally, by increasing the [[SRD:Spellcraft Skill|Spellcraft]] [[SRD:DC|DC]] by +2, one of the target’s senses can be afflicted: sight, smell, hearing, taste, touch, or a special sense the target possesses. If the target fails its [[SRD:Saving Throw|saving throw]], the sense selected doesn’t function for the spell’s duration, with all attendant penalties that apply for losing the specified sense.
   
 
{{SRD Epic Spell Seed Footer}}
 
{{SRD Epic Spell Seed Footer}}

Latest revision as of 17:36, October 5, 2012

This material is published under the OGL
Seed:AFFLICT
{{#arraymap: Enchantment|, |x|{{#set:School=x}}x}} ({{#arraymap: Compulsion|, |x|{{#set:Subschool=x}}x}}) [{{#arraymap: Fear, Mind-Affecting|, |x|Descriptor::x}}]
Spellcraft DC: Spellcraft DC::14
Components: V, S
Range: 300 ft.
Target: One living creature
Duration: 20 minutes
Saving Throw: Will negates
Spell Resistance: Yes

Afflicts the target with a –2 morale penalty on attack rolls, checks, and saving throws. For each additional –1 penalty assessed on either the target’s attack rolls, checks, or saving throws, increase the Spellcraft DC by +2. A character may also develop a spell with this seed that afflicts the target with a –1 penalty on caster level checks, a –1 penalty to an ability score, a –1 penalty to Spell Resistance, or a –1 penalty to some other aspect of the target. For each additional –1 penalty assessed in one of the above categories, increase the Spellcraft DC by +4. This seed can afflict a character’s ability scores to the point where they reach 0, except for Consitution where 1 is the minimum. If a factor is applied to increase the duration of this seed, ability score penalties instead become temporary ability damage. If a factor is applied to make the duration permanent, any ability score penalties become permanent ability drain. Finally, by increasing the Spellcraft DC by +2, one of the target’s senses can be afflicted: sight, smell, hearing, taste, touch, or a special sense the target possesses. If the target fails its saving throw, the sense selected doesn’t function for the spell’s duration, with all attendant penalties that apply for losing the specified sense.



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