|Editing:||Spelling and Grammar only|
|Hit Dice:||10d8+10 (55 hp)|
|Initiative:||+3 (+3 Dex)|
|Armor Class:||17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 15|
|Attack:||Thorn +10 melee (1d2+1 and poison)|
|Full Attack:||2 Thorns +10 melee (1d2+1 and poison)|
|Space/Reach:||2.5 ft./0 ft.|
|Special Attacks:||Petal Dance, Poison Thorns, Magical Leaves, Vampiric Touch|
|Special Qualities:||Sun Growth, Tap Root|
|Saves:||Fort +8, Ref +6, Will +4|
|Abilities:||Str 3, Dex 17, Con 12, Int 13, Wis 12, Cha 18|
|Skills:||Balance +16, Craft (Alchemy) +14, Diplomacy +17, Escape Artist +17, Listen +14, Perform (Flower Arrangement) +17, Sense Motive +14|
|Feats:||Blind-Fight, Combat Expertise, Combat Reflexes, Expert Tactician|
|Environment:||Any forest or plains.|
|Advancement:||11-20 HD (Tiny)|
Roselias resemble miniature beautiful humans made out of flowers. They are sexy one foot tall women who live in gardens. The hands of a Roselia end in lovely flowers of a variety of colors, and the Roselia's body is covered by magically sharp thorns. The thorns of a Roselia are quite venomous, and onlookers are advised to look - but not touch.
Roselia usually congregate in sunny spots where their flowers can absorb the sunlight and grow pretty and strong. Occasionally a Roselia will grow with an unusual flower color, and when that happens the Roselia often sets off to find its fortunes away from other Roselia.
Roselia are delicate and rely on their massive torrent of leafy destruction to keep predators away.
- Round 0: Find a sunny spot and stand in it.
- Round 1: Vampiric Touch an enemy.
- Round 2: Petal Dance.
- Round 3: Start stabbing.
- The sample Roselia has a touch attack bonus of +10 and inflicts 5d6 damage.
Magical Leaves (Su): The Roselia's natural weaponry is +5 weapons.
Poison Thorns (Ex): The thorns of a Roselia are viciously sharp and agonizingly toxic. If a Roselia strikes with her thorns, she also injects the victim with a potentially lethal poison (DC is 10 + 1/2 HD + Con Bonus, Primary and Secondary Damage d2 Con). Further, if a creature strikes a Roselia with a natural weapon or grapples with a Roselia, that creature is struck with the Roselia's thorns (suffering damage and being afflicted with poison).
Petal Dance (Su): As a full-round action, a Roselia can create a tremendous wind that scatters allergenic pollen, hurls razor-sharp petals, and blasts confusing spores all over everything and everyone within close range (25 ft. plus 5 ft. per 2 HD). All creatures in the area (including the Roselia) suffer 1d6 slashing damage per 2 HD of the Roselia from the razor petals. Furthermore, all creatures within range (including the Roselia) must succeed at a Will save (DC = Perform check result) or become confused for one round per hit die of the Roselia. Creatures of Huge size or smaller within range other than the Roselia must make a Fortitude save (DC 10 + 1/2 HD + Charisma Modifier) or be blown away, knocked down, or checked depending upon size, as if struck by a hurricane force wind. Finally, petal dance makes a tremendous mess, and the entire area is considered difficult terrain until it is cleaned up.
Sun Growth (Su): If a Roselia is in sunlight, she has Fast Healing 1.
Tap Root (Su): If a Roselia is standing on earth or stone and does not move (even a 5' step), she heals 1 hit point at the end of the round.
Skills: Roselia gain skills and feats as if they were Fey.
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