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Adopted By
Quantumboost (talk)
Original Creator: FrankTrollman
Date Adopted: 3/21/2010
Status: Complete
Editing: Spelling and Grammar only


Roselia
Size/Type: Tiny Plant
Hit Dice: 10d8+10 (55 hp)
Initiative: +3 (+3 Dex)
Speed: 15 ft.
Armor Class: 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 15
Base Attack/Grapple: +7/-5
Attack: Thorn +10 melee (1d2+1 and poison)
Full Attack: 2 Thorns +10 melee (1d2+1 and poison)
Space/Reach: 2.5 ft./0 ft.
Special Attacks: Petal Dance, Poison Thorns, Magical Leaves, Vampiric Touch
Special Qualities: Sun Growth, Tap Root
Saves: Fort +8, Ref +6, Will +4
Abilities: Str 3, Dex 17, Con 12, Int 13, Wis 12, Cha 18
Skills: Balance +16, Craft (Alchemy) +14, Diplomacy +17, Escape Artist +17, Listen +14, Perform (Flower Arrangement) +17, Sense Motive +14
Feats: Blind-Fight, Combat Expertise, Combat Reflexes, Expert Tactician[1]
Environment: Any forest or plains.
Organization: Usually Solitary.
Challenge Rating: 8
Treasure: Standard.
Alignment: Usually Neutral
Advancement: 11-20 HD (Tiny)
Level Adjustment:


Roselias resemble miniature beautiful humans made out of flowers. They are sexy one foot tall women who live in gardens. The hands of a Roselia end in lovely flowers of a variety of colors, and the Roselia's body is covered by magically sharp thorns. The thorns of a Roselia are quite venomous, and onlookers are advised to look - but not touch.

Roselia usually congregate in sunny spots where their flowers can absorb the sunlight and grow pretty and strong. Occasionally a Roselia will grow with an unusual flower color, and when that happens the Roselia often sets off to find its fortunes away from other Roselia.

Combat[]

Tactics Round-by-Round:

Roselia are delicate and rely on their massive torrent of leafy destruction to keep predators away.

Vampiric Touch (Sp): Once per hour, a Roselia can cast vampiric touch as a sorcerer of a caster level equal to its hit dice.

The sample Roselia has a touch attack bonus of +10 and inflicts 5d6 damage.

Magical Leaves (Su): The Roselia's natural weaponry is +5 weapons.

Poison Thorns (Ex): The thorns of a Roselia are viciously sharp and agonizingly toxic. If a Roselia strikes with her thorns, she also injects the victim with a potentially lethal poison (DC is 10 + 1/2 HD + Con Bonus, Primary and Secondary Damage d2 Con). Further, if a creature strikes a Roselia with a natural weapon or grapples with a Roselia, that creature is struck with the Roselia's thorns (suffering damage and being afflicted with poison).

Petal Dance (Su): As a full-round action, a Roselia can create a tremendous wind that scatters allergenic pollen, hurls razor-sharp petals, and blasts confusing spores all over everything and everyone within close range (25 ft. plus 5 ft. per 2 HD). All creatures in the area (including the Roselia) suffer 1d6 slashing damage per 2 HD of the Roselia from the razor petals. Furthermore, all creatures within range (including the Roselia) must succeed at a Will save (DC = Perform check result) or become confused for one round per hit die of the Roselia. Creatures of Huge size or smaller within range other than the Roselia must make a Fortitude save (DC 10 + 1/2 HD + Charisma Modifier) or be blown away, knocked down, or checked depending upon size, as if struck by a hurricane force wind. Finally, petal dance makes a tremendous mess, and the entire area is considered difficult terrain until it is cleaned up.

Sun Growth (Su): If a Roselia is in sunlight, she has Fast Healing 1.

Tap Root (Su): If a Roselia is standing on earth or stone and does not move (even a 5' step), she heals 1 hit point at the end of the round.

Skills: Roselia gain skills and feats as if they were Fey.

References[]


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