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* Robot Girl [[SRD:Base Land Speed|base land speed]] is 30 feet.
 
* Robot Girl [[SRD:Base Land Speed|base land speed]] is 30 feet.
 
* Ghost in the Shell: As a creature with the Construct subtype, the Robot Girl has a Con score and everything, lacking Construct traits, but is treated as a Construct by any effect that specifically works differently against them, such as a Mace of Smiting or Favored Enemy (Constructs). Likewise, they can choose to count as a Construct for the purpose of taking feats, prestige classes and the like. Also, they have souls, and are partially made of metal, gaining a +1 Natural Armour Bonus.
 
* Ghost in the Shell: As a creature with the Construct subtype, the Robot Girl has a Con score and everything, lacking Construct traits, but is treated as a Construct by any effect that specifically works differently against them, such as a Mace of Smiting or Favored Enemy (Constructs). Likewise, they can choose to count as a Construct for the purpose of taking feats, prestige classes and the like. Also, they have souls, and are partially made of metal, gaining a +1 Natural Armour Bonus.
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* Built: The Robot Girl can be healed by Repair spells as well as Cure spells, and gains a +4 bonus against Poison and Disease. They need not sleep, but can do so if they want. They still breathe and need food.
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* Built: The Robot Girl can be healed by Repair spells as well as Cure spells, and gains a +4 bonus against Poison and Disease. They need not sleep, but can do so if they want. They still need food.
 
* Lightning-Powered: They gain Electricity Resistance 10 + Hit Dice. Any time any Electricity is resisted, they count as having eaten a full meal. It is delicious.
 
* Lightning-Powered: They gain Electricity Resistance 10 + Hit Dice. Any time any Electricity is resisted, they count as having eaten a full meal. It is delicious.
 
* Laser Eyes ([[Su]]): Can be used once per two rounds, with a 30’ range. Requires a Ranged Touch Attack, and deals 1d4 Light damage per hit die.
 
* Laser Eyes ([[Su]]): Can be used once per two rounds, with a 30’ range. Requires a Ranged Touch Attack, and deals 1d4 Light damage per hit die.
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