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Exotic Light Melee
1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
Spinning around in beautiful dance, a ribbon waves around. Few would suspect it to be a weapon.
Indeed it is a very difficult weapon to master, but some can give a simple scarf the power to kill. The ribbon whip, in spite of appearance, is actually a thin ribbon of flexible and razor sharp material. Care is needed to handle it, lest you cut yourself. It is not very dense, and while it is capable of inflicting lethal damage is doesn't do much damage beyond that of a normal whip.
The ribbon whip is treated as a melee weapon with 15-foot reach, though you don’t threaten the area into which you can make an attack. In addition, unlike most other weapons with reach, you can use it against foes anywhere within your reach (including adjacent foes).
Using a ribbon whip provokes an attack of opportunity, just as if you had used a ranged weapon.
When using a ribbon whip, you get a +2 bonus on opposed attack rolls made to disarm an opponent (including the roll to keep from being disarmed if the attack fails).
Because of the danger of the whip, on a natural 1 you deal yourself a critical hit of your own weapon damage.