|Editing:||Spelling and Grammar only|
|Size/Type:||Large Elemental (Earth)|
|Hit Dice:||14d8+84 (147 hp hp)|
|Initiative:||-1 (-1 Dex)|
|Speed:||30 ft. (6 squares), burrow 20 ft.|
|Armor Class:||26 (-1 size, -1 Dex, +18 natural), touch 8, flat-footed 26|
|Attack:||Gore +16 melee|
|Full Attack:||Gore +16 melee (2d6+10, 19-20/x4) and Tail +16 melee (1d8+10) and 2 Slams +16 melee (1d8+3)|
|Space/Reach:||10 ft./10 ft.|
|Special Attacks:||Trample, Augmented Critical, Stampede, Spell-like Abilities, Scary Face, Horn Drill, Poison|
|Special Qualities:||Acid Weakness, Damage Reduction 9/—, Immunity to Electricity, Invincible Charge|
|Saves:||Fort +14, Ref +3, Will +6|
|Abilities:||Str 25, Dex 8, Con 21, Int 12, Wis 14, Cha 17|
|Feats:||Power Attack, Improved Bull Rush, Multiattack, Improved Toughness, Improved Multiattack|
|Organization:||Solitary, pair or herd (4-8)|
|Advancement:||15-18 HD (large) 19-20 HD (huge)|
Trample (Ex): Rhyperior can trample Small creatures or smaller. It deals 2d6+14 damage (for the sample Rhyperior) and the save DC is 24.
Stampede (Ex): When Rhyperior makes a charge attack, it is practically an unstoppable force. Everything in its path can either step aside (if there is room to do so) as a non-action or stand there like an idiot. If they stand there, then they may make an attack of opportunity. If that doesn't stop the Rhyperior, it gets a free horn attack and may attempt a bull rush as well.
Scary Face (Su): Rhyperior can make itself look extra fierce, and is able to make an Intimidate check to demoralize as a Swift action.
Horn Drill (Ex): Whenever it scores a critical hit with a Gore attack, Rhyperior deals 4 points of Constitution damage through blood loss.
Acid Weakness (Ex): Rhyperior takes double damage from acid, and gets pissed off.
Invincible Charge (Ex): When Rhyperior charges, it doubles its DR and gains Mettle and immunity to critical hits. These last until its next turn begins.
Spell-like Abilities (Sp): At will: earthquake, spike stones, crumble; 1/day: rock wrecker (all in 100 ft./CL take 2d6/CL bludgeoning, Fort half, leaves an enormous crater and a sandstorm). Caster level equals hit dice, and the Save DCs is 10 + Spell Level + Rhyperior’s Charisma modifier.
- The sample Rhyperior has a caster level of 14 and save DC of 13 + spell level.
Poison (Ex): With a move action, Rhyperior can generate a dose of poison, coating the horn. A dose lasts for 3 rounds before disintegrating. The DC is 22, and the damage is 1d6 Str/1d6 Str.
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