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|Editing:||Spelling and Grammar only|
|Size/Type:||Medium Elemental (Earth)|
|Hit Dice:||4d8+8 (26 hp)|
|Initiative:||+0 (+0 Dex)|
|Speed:||30 ft. (6 squares), burrow 20 ft.|
|Armor Class:||16 (+6 natural), touch 10, flat-footed 16|
|Attack:||Gore +5 melee (1d6+3, 19-20/x4)|
|Full Attack:||Gore +5 melee (1d6+3, 19-20/x4)|
|Space/Reach:||5 ft./5 ft.|
|Special Attacks:||Trample, Augmented Critical, Stampede|
|Special Qualities:||Acid Weakness, Damage Reduction 4/—, Immunity to Electricity, Invincible Charge|
|Saves:||Fort +6, Ref +1, Will +0|
|Abilities:||Str 15, Dex 10, Con 15, Int 6, Wis 8, Cha 11|
|Feats:||Power Attack, Improved Bull Rush|
|Organization:||Solitary, pair or herd (4-8)|
|Advancement:||5-10 HD (Medium), 11-14 HD (Large)|
Trample (Ex): Rhyhorn can trample Small creatures or smaller. It deals 1d8+3 damage (for the sample Rhyhorn) and the save DC is 14.
Stampede (Ex): When Rhyhorn makes a charge attack, it is practically an unstoppable force. Everything in its path can either step aside (if there is room to do so) as a non-action or stand there like an idiot. If they stand there, then they may make an attack of opportunity. If that doesn't stop the Rhyhorn, it gets a free horn attack and may attempt a bull rush as well.
Acid Weakness (Ex): Rhyhorn takes double damage from acid, and gets pissed off.
Invincible Charge (Ex): When Rhyhorn charges, it doubles its DR and gains Mettle and immunity to critical hits. These last until its next turn begins.
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