|Editing:||Spelling and Grammar only|
|Size/Type:||Medium Elemental (Earth)|
|Hit Dice:||10d8+40 (85 hp)|
|Initiative:||+0 (+0 Dex)|
|Speed:||30 ft. (6 squares), burrow 20 ft.|
|Armor Class:||22 (+12 natural), touch 10,, flat-footed 22|
|Attack:||Gore +11 melee (1d6+6, 19-20/x4)|
|Full Attack:||Gore +11 melee (1d6+6, 19-20/x4) and Tail +11 melee (1d6+6) (on all fours) or Gore +11 melee (1d6+6, 19-20/x4) and Tail +11 melee (1d6+6) and 2 Slams +9 melee (1d6+2) (on two feet)|
|Space/Reach:||5 ft./5 ft.|
|Special Attacks:||Trample, Augmented Critical, Stampede, Earthquake, Scary Face, Horn Drill, Powerful Build|
|Special Qualities:||Acid Weakness, Damage Reduction 7/—, Immunity to Electricity, Two Stances, Invincible Charge|
|Saves:||Fort +10, Ref +3, Will +3|
|Abilities:||Str 19, Dex 10, Con —, Int 8, Wis 10, Cha 13|
|Feats:||Power Attack, Improved Bull Rush, Multiattack, Improved Toughness|
|Organization:||Solitary, pair or herd (4-8)|
|Advancement:||11-15 HD (Medium), 16-20 HD (Large)|
Trample (Ex): Rhydon can trample Small creatures or smaller. It deals 1d8+8 damage (for the sample Rhydon) and the save DC is 19.
Stampede (Ex): When Rhydon makes a charge attack, it is practically an unstoppable force. Everything in its path can either step aside (if there is room to do so) as a non-action or stand there like an idiot. If they stand there, then they may make an attack of opportunity. If that doesn't stop the Rhydon, it gets a free horn attack and may attempt a bull rush as well.
- The sample Rhydon has a caster level of 10 and save DC of 16 for Earthquake.
Scary Face (Su): Rhydon can make itself look extra fierce, and is able to make an Intimidate check to demoralize as a Swift action.
Horn Drill (Ex): Whenever it scores a critical hit with a Gore attack, Rhydon deals 4 points of Constitution damage through blood loss.
Powerful Build (Ex): The physical stature of a Rhydon lets it function in many ways as if it were one size category larger. Whenever a Rhydon is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), a Rhydon is treated as one size larger if doing so is advantageous to it. A Rhydon is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A Rhydon can use weapons designed for a creature one size larger without penalty. However, its space and reach remain those of a creature of its actual size. The benefits of this stack with those of spells and effects that change the subject’s size category.
Acid Weakness (Ex): Rhydon takes double damage from acid, and gets pissed off.
Invincible Charge (Ex): When Rhydon charges, it doubles its DR and gains Mettle and immunity to critical hits. These last until its next turn begins.
Two Stances (Ex): Rhydon can happily move about on two or four legs. On four legs, it gains a +10' bonus to movement speeds, and all the benefits of being a quadruped. On two legs, it is able to make Slam attacks, but cannot Stampede. It can switch stances as a free action once per round.
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