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'''{{Anchor|Swarm}} ([[SRD:Extraordinary Ability|Ex]]):''' Revenants bear many traits attributed to [[SRD:Swarm Subtype|swarms]]. Comprised of countless miniscule particles of sand and dust that accrete into a humanoid shape, a revenant is immune to all weapon damage, although it is not immune to the added energy damage from a special weapon enhancement such as [[SRD:Flaming|flaming]]. When in its [[#Dust Vortex|dust vortex]] shape, a revenant has a [[SRD:Swarm Subtype|swarm]] attack that deals 4d6 damage. A revenant in dust vortex form does not gain a [[SRD:Swarm|swarm]]'s Distraction [[SRD:Special Attacks and Special Qualities (Creature Statistic)|special attack]]. Unlike swarms, a revenant never takes increased damage from area effect spells. |
'''{{Anchor|Swarm}} ([[SRD:Extraordinary Ability|Ex]]):''' Revenants bear many traits attributed to [[SRD:Swarm Subtype|swarms]]. Comprised of countless miniscule particles of sand and dust that accrete into a humanoid shape, a revenant is immune to all weapon damage, although it is not immune to the added energy damage from a special weapon enhancement such as [[SRD:Flaming|flaming]]. When in its [[#Dust Vortex|dust vortex]] shape, a revenant has a [[SRD:Swarm Subtype|swarm]] attack that deals 4d6 damage. A revenant in dust vortex form does not gain a [[SRD:Swarm|swarm]]'s Distraction [[SRD:Special Attacks and Special Qualities (Creature Statistic)|special attack]]. Unlike swarms, a revenant never takes increased damage from area effect spells. |
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− | '''Spirit Entity ([[SRD:Extraordinary Ability|Ex]]):''' A revenant's body is held together by the effort of a controlling |
+ | '''Spirit Entity ([[SRD:Extraordinary Ability|Ex]]):''' A revenant's body is held together by the effort of a controlling spirit that only a few types of spells, weapons and effects can destroy. If brought to 0 [[SRD:Hit Points|hit points]] by other effects, even those that bypass its [[SRD:Regeneration|regeneration]], the revenant is merely dispersed for 2d6 minutes only to return afterwards with its [[SRD:Hit Points|hit points]] restored. |
− | + | A [[SRD:Neutral Good|good]]-aligned [[SRD:Ghost Touch (Weapon Enhancement)|ghost touch]] weapon, a [[SRD:Turn or Rebuke Undead|turning]] effect strong enough to destroy it, or a ''[[SRD:Limited Wish|limited wish]]'', ''[[SRD:Wish|wish]]'' or ''[[SRD:Miracle|miracle]]'' will be able to lethally damage as well as permanently destroy a revenant. A ''[[SRD:Freedom|freedom]]'' spell cast while the revenant is dispersed likewise forces it to make a [[SRD:Will|Will]] save or be destroyed. |
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− | It is possible to |
+ | It is possible to permanently destroy a dispersed revenant using the ''[[SRD:Soul Bind|soul bind]]'' spell in conjunction with a bottle of ''unholy water''<sup>[[Spell Compendium|SpC]]</sup>. This imbues the unholy water with the essence of the revenant's rotted spirit, turning it in an utterly black liquid known as ''blackshadow elixir''. When ingested or used as element in a magical trap, the blackshadow elixir bestows 2d4 [[SRD:Negative Level|negative levels]] (3 uses). When drank by an [[SRD:Undead Type|undead]], it grants permanent [[SRD:Fast Healing|fast healing]] 5. When the elixir is applied to a weapon with at least a +1 enhancement, that weapon permanently gains the [[SRD:Unholy|unholy]] enhancement. The market price for a bottle of blackshadow elixir is 16,000 gp. |
− | When drank by an [[SRD:Undead Type|undead]], it grants permanent [[SRD:Fast Healing|fast healing]] 5. When the elixir is applied to a weapon with at least a +1 enhancement, that weapon permanently gains the [[SRD:Unholy|unholy]] enhancement. The market price for a bottle of blackshadow elixir is 16,000 gp. |
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