Dungeons and Dragons Wiki
Advertisement
Created By
Luigifan18 (talk)
Date Created: October 7, 2012.
Status: Just need to wrap up the skills...
Editing: Please feel free to edit constructively!


643Reshiram

Reshiram, the White Yang Pokémon!

Reshiram
Size/Type: Gargantuan Dragon (Fire)
Hit Dice: 33d12+330 (700 hp)
Initiative: +8 (+4 Dex, +4 Improved Initiative)
Speed: 40 feet, 70 feet fly (poor)
Armor Class: 43 (-4 size, +4 Dex, +30 natural, +3 deflection), touch 11, flat-footed 39
Base Attack/Grapple: +33/+53 (+33 base attack, +8 strength, +12 size)
Attack: Claw +37 melee (1d8+4 piercing and slashing plus 1d6 fire) or bite +32 melee (1d12+8 piercing and slashing and bludgeoning plus 1d8 fire plus 1d2 Charisma damage plus 50% chance to set on fire) or Tail Slap +32 melee (2d12+12 bludgeoning plus 2d6 fire plus 1d4 Charisma damage plus set on fire)
Full Attack: 2 claws +37 melee (1d8+4 piercing and slashing plus 1d6 fire) and bite +32 melee (1d12+8 piercing and slashing and bludgeoning plus 1d8 fire plus 1d2 Charisma damage plus 50% chance to set on fire) and Tail Slap +32 melee (2d12+12 bludgeoning plus 2d6 fire plus 1d4 Charisma damage plus set on fire)
Space/Reach: 20 ft./20 ft.
Special Attacks: Flame Infusion, Blue Flare, Fusion Flare, Breath Weapon (Flamethrower), Outrage, Heat Dash, spell-like abilities
Special Qualities: Darkvision out to 60 feet, low-light vision, Turboblaze, Special Force, Flame Guard, Aura of Truth, immunity to magical sleep and paralysis, fire resistance 100, electricity resistance 60, cold resistance 20, spell resistance 35, damage reduction 4/epic
Saves: Fort +28, Ref +27, Will +30
Abilities: Str 26, Dex 18, Con 30, Int 26, Wis 22, Cha 38
Skills: Bluff +18 (+14 Cha, +4 Epic Reputation), Climb +8 (+8 Str), Concentration +49 (36 ranks, +10 Con, +3 Combat Casting), Diplomacy +54 (36 ranks, +14 Cha, +4 Epic Reputation), Gather Information (36 ranks, +14 Cha, +4 Epic Reputation), Knowledge (arcana) +48 (36 ranks, +8 Int, +4 synergy), Knowledge (religion) +44 (36 ranks, +8 Int), Sense Motive +48 (36 ranks, +6 Wis, +3 Skill Focus, +3 Natural Empath), Search +44 (36 ranks, +8 Int), Spellcraft +48 (36 ranks, +8 Int, +4 synergy),
Feats: Combat Expertise, Combat Casting (Tome), Iron Will, Snatch, Lightning Reflexes, Alertness, Skill Focus (Sense Motive), Spell Penetration, Epic Reputation, Improved Initiative, Natural Empath, Epic Will
Environment: A tower dedicated to dragonkind
Organization: Solitary (only one known to exist), or one plus human companion (high-level paladin, wizard, or Pokémon trainer)
Challenge Rating: 36
Treasure: Triple standard
Alignment: Lawful good
Advancement: 19-25 (huge), 26-38 (gargantuan), 39+ (colossal)
Level Adjustment:


This cloud-white dragon crackles with awesome power. Its tail glows a vivid red, surging with fiery power. It roars, and the area is engulfed in flame.

The legendary Unovan dragon of truth, the White Yin. Reshiram was once half of a single dragon, but split apart when its two human allies - the founders of the Unova region - began to squabble over how the new nation should be run. Reshiram allied itself with the older brother, who believed in the importance of truth. The battle between Reshiram and its counterpart, Zekrom, dragon of ideals, ravaged the Unova region, and both dragons were sealed into slumber after it was over. However, the dragons have recently been awakened, and now await new heroes to ally themselves with...

Combat

Reshiram fights primarily with special attacks, namely its searing-hot flames. It's no slouch in melee combat, but it's at its strongest when using its spell-like abilities and special attacks. Its signature Blue Flare and Fusion Flare attacks can bring virtually any foe to its knees in a matter of seconds.

Woe be to those who rely on deceit, for they will surely invite Reshiram's wrath. Reshiram tends to focus its offensive efforts upon characters and creatures who disregard all notions of honor and refuse to fight fair; as the dragon of truth, it takes a very dim view of thieves and philanderers. Stabbing people in the back, deceiving others for one's own gain, or betraying one's allies outright enrages it.

The side effects of being hit by Reshiram's melee attacks can be negated with a successful DC 40 Fortitude save (the save DC is Strength-based). The save DCs for all of Reshiram's abilities, save for its spell-like abilities, are equal to 10 + 1/2 of Reshiram's HD (16) + key ability modifier, with a +3 bonus due to Special Force. (The DCs for spell-like abilities are calculated as if they were spells.)

Flame Infusion (Ex): Reshiram's natural weapons are treated as though they had the flaming burst property.

Blue Flare (Su): As a full-round action that provokes attacks of opportunity, Reshiram may build up fire power in its tail and explosively release it, generating a 60-foot hemisphere of searing flames with itself at the epicenter. These flames do 20d12+70 fire damage to all creatures caught in the area, allowing a Reflex save for half damage. (The static extra damage is equal to 5×Reshiram's Charisma bonus.) Creatures who fail their Reflex saves must immediately make a Fortitude save or else catch on fire for 5 rounds and gain two negative levels (one of these negative levels goes away when the fire goes out, but the other will remain for 24 hours). Creatures that fail the Fortitude save must then make a Will save or else take 4d6 points of Charisma damage and 1d6 points of Charisma drain, take a permanent -5 penalty to Bluff, Hide, Forgery, Move Silently, Sleight of Hand, and Use Magic Device checks, and lose the ability to sneak attack and cast illusion spells for 24 hours (the penalty on skill checks and duration of sneak attack and illusion spell loss can stack with themselves and accumulate if a creature is hit with multiple blue flares). The save DC for all of these effects is 49 (Charisma-based). The skill penalties and inability to sneak attack or cast illusions can be cured with remove curse if its caster succeeds on a DC 40 caster level check. Reshiram can use Blue Flare five times per day.

Unlike Zekrom's Bolt Strike, Reshiram's Blue Flare can be interrupted by attacks of opportunity, readied actions, immediate actions, etc., which can force Reshiram to make a Concentration check just as if it was casting a spell. (Blue Flare is considered an epic spell for this purpose, meaning that the DC is 20 + damage sustained or spell level of distraction.) If the Concentration check fails, Blue Flare fails, and that use of the ability is wasted.

Fusion Flare (Su): As a standard action that provokes attacks of opportunity, Reshiram may build up fire power in its tail and launch a 60-foot-long, 5-foot-wide, 5-foot-high line of fire that does 15d12+56 fire damage to anyone unfortunate enough to be in the way. (The static damage is equal to ×4 Reshiram's Charisma bonus.) Victims are allowed a Reflex save for half damage (save DC is 49, Charisma-based). This attack's damage is doubled if any other creature has used Fusion Bolt within 90 feet of Reshiram during the current round. Reshiram can use Fusion Flare once every 3 rounds.

Unlike Zekrom's Fusion Bolt, Reshiram's Fusion Flare can be interrupted by attacks of opportunity, readied actions, immediate actions, etc., which can force Reshiram to make a Concentration check just as if it was casting a spell. (Fusion Flare is considered an 8th-level spell for this purpose, meaning that the DC is 18 + damage sustained or spell level of distraction.) If the Concentration check fails, Fusion Flare fails, and that use of the ability is wasted.

Breath Weapon (Flamethrower) (Su): Reshiram's breath weapon is a 75-foot-long cone of fire, 10 feet wide and 10 feet tall at its starting point, which deals 6d8+2d12 points of fire damage, Reflex save for half (DC 44, Constitution-based). After using its breath weapon, Reshiram is unable to use it again for 1d4 rounds.

Outrage (Su): As a dragon, Reshiram is capable of entering a truly terrifying rage. This Outrage lasts for three rounds. During the Outrage, Reshiram increases the save DC of all of its abilities by +5 and gains a +3 bonus to its attack rolls. Additionally, any damage it delivers (physical, spell-like, or otherwise) is increased by 1d8 per two hit dice. Entering an Outrage is a Swift action. It cannot be cut short. When Outrage ends, Reshiram becomes fatigued and confused for one minute.

Heat Dash (Su): When making a charge attack, Reshiram can choose to add 5d12 fire damage to the attack. If it does, it suffers 4d6 backlash damage if the attack connects. This ability is a physical attack, and therefore is not affected by Special Force.

Spell-like Abilities: Useable at will: burning hands, fireball, flamewind spikes, flame strike, combust[1], firebrand[1], earth reaver[1], scorching ray, orb of fire[1], energy vortex[1] (fire only). Usable 6 times/day: fire storm, delayed blast fireball, rebuke[1], zone of revelation[1]. Usable 3 times/day: emerald flame fist[1] (not affected by Special Force), abolishing flames, merton, Meteor Swarm. Usable 1 time/day: zone of truth (empowered), rain of fire (has a 60% chance per round of doing an additional 1 point of fire damage on a failed save because of Special Force, does not harm inanimate plants and natural terrain unless Reshiram desires it to happen). Save DCs are Charisma-based. Reshiram casts its spell-like abilities as a sorcerer with caster level equal to its HD (33, in this case).

Turboblaze (Ex): Reshiram's attacks have a knack for bypassing all but the most well-entrenched of immunities and defenses. Its fire attacks, melee, special, and spell-like alike, bypass the first 50 points of the target's fire resistance (treating fire immunity as fire resistance equal to 5×the target's HD). In addition, its natural weapons are treated as epic, adamantine, silver, and cold iron for the purpose of bypassing damage reduction. (Note that this also applies to Reshiram's allies if it uses abilities that can wind up harming its allies, such as merton; thus, Reshiram tries to avoid using such abilities when allies are nearby.)

Special Force (Ex): Reshiram's special attacks are especially potent. All of its indirect attacks (including Blue Flare, Fusion Flare, its breath weapon, and all of its spell-like abilities except where noted) gain a +3 bonus to their save DCs and do an extra 2d12 points of damage (already reflected in the statistics).

Flame Guard (Su): Reshiram's body is perpetually blazing with flame. All who strike it with unarmed attacks or natural weapons take 1d4 points of fire damage. In addition, Reshiram has a +3 deflection bonus to its AC and a +2 deflection bonus to all saving throws (reflected in its statistics block.)

Aura of Truth (Su): Reshiram is the embodiment of truth - of dedication to justice, of maintaining personal integrity even when it's painful to do so, of completely and utterly destroying deception, trickery, and all who mislead others for their own personal gain. All creatures opposed to Reshiram within 300 feet of it feel its presence rebuking them for fabricating falsehoods and deceiving themselves and others, and therefore take a -5 morale penalty to all die rolls (including but not limited to attack rolls, damage rolls, skill checks, saving throws, and caster level checks).


Legal Disclaimer

This web page is Not in any way, shape, or form affiliated with the owner(s) of any copyright material presented on this page. Copyrights and trademarks for any books, films, and other promotional materials are held by their respective owners and their use is allowed under the fair use clause of the Copyright Law.

Back to Main Page3.5e HomebrewMonsters

Advertisement