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[[File:643Reshiram.png|thumb|275px|[http://www.youtube.com/watch?v=GKBZXVy35Kc Reshiram, the White Yang Pokémon!]]]
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[[File:643Reshiram.png|thumb|250px|[http://www.youtube.com/watch?v=GKBZXVy35Kc Reshiram, the White Yang Pokémon!] Artwork from Black and White.]]
   
 
{{3.5e Monster Classic
 
{{3.5e Monster Classic
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|hd=33d12+330 |hp=700
 
|hd=33d12+330 |hp=700
 
|init=+8 (+4 Dex, +4 Improved Initiative)
 
|init=+8 (+4 Dex, +4 Improved Initiative)
|speed=40 feet, 70 feet fly (poor)
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|speed=40 feet, fly 80 feet (poor)
 
|ac=42 (-4 size, +4 Dex, +30 natural, +2 deflection) |touch=12 |flat=38
 
|ac=42 (-4 size, +4 Dex, +30 natural, +2 deflection) |touch=12 |flat=38
|bab=+33 |grapple=+53 (+33 base attack, +8 strength, +12 size)
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|bab=+33 |grapple=+54 (+34 base attack, +10 strength, +12 size)
|at=Claw +37 melee (1d8+4 piercing and slashing plus 1d6 fire) or bite +32 melee (1d12+8 piercing and slashing and bludgeoning plus 1d8 fire plus 1d2 Charisma damage plus 50% chance to set on fire) or Tail Slap +32 melee (2d12+12 bludgeoning plus 2d6 fire plus 1d4 Charisma damage plus set on fire)
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|at=Claw +39 melee (1d8+5 piercing and slashing plus 1d6 fire) or bite +34 melee (1d12+10 piercing and slashing and bludgeoning plus 1d8 fire plus 1d2 Charisma damage plus [[Burned (3.5e Condition)|burn]]) or wing +34 melee (2d8+5 slashing and bludgeoning plus 1d6 fire plus [[Susceptible (3.5e Condition)|render susceptible]]) or tail +34 melee (2d12+15 bludgeoning plus 2d6 fire plus 1d4 Charisma damage plus [[Burning (3.5e Condition)|set on fire]])
|full_at=2 claws +37 melee (1d8+4 piercing and slashing plus 1d6 fire) and bite +32 melee (1d12+8 piercing and slashing and bludgeoning plus 1d8 fire plus 1d2 Charisma damage plus 50% chance to set on fire) and Tail Slap +32 melee (2d12+12 bludgeoning plus 2d6 fire plus 1d4 Charisma damage plus set on fire)
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|full_at=2 claws +39 melee (1d8+5 piercing and slashing plus 1d6 fire) and bite +34 melee (1d12+10 piercing and slashing and bludgeoning plus 1d8 fire plus 1d2 Charisma damage plus [[Burned (3.5e Condition)|burn]]) and 2 wings +34 melee (2d8+5 slashing and bludgeoning plus 1d6 fire plus [[Susceptible (3.5e Condition)|render susceptible]]) and tail +34 melee (2d12+15 bludgeoning plus 2d6 fire plus 1d4 Charisma damage plus [[Burning (3.5e Condition)|set on fire]])
 
|space=20 ft. |reach=20 ft.
 
|space=20 ft. |reach=20 ft.
|sa=[[#Flame Infusion|Flame Infusion]], [[#Natural Weapon Flexibility|Natural Weapon Flexibility]], [[#Blue Flare|Blue Flare]], [[#Fusion Flare|Fusion Flare]], [[#Breath Weapon (Flamethrower)|Breath Weapon (Flamethrower)]], [[#Outrage|Outrage]], [[#Heat Dash|Heat Dash]], [[#Spell-like Abilities|spell-like abilities]]
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|sa=[[#Flame Infusion|Flame Infusion]], [[#Natural Weapon Flexibility|Natural Weapon Flexibility]], [[#Blue Flare|Blue Flare]], [[#Fusion Flare|Fusion Flare]], [[#Breath Weapon (Flamethrower)|Breath Weapon (Flamethrower)]], [[#Outrage|Outrage]], [[#Dragon Pulse|Dragon Pulse]], [[#Heat Dash|Heat Dash]], [[#Spell-like Abilities|spell-like abilities]]
|sq=[[SRD:Darkvision|Darkvision]] out to 60 feet, [[SRD:Low-Light Vision|low-light vision]], [[#Turboblaze|Turboblaze]], [[#Special Force|Special Force]], [[#Flame Guard|Flame Guard]], [[#Aura of Truth|Aura of Truth]], immunity to magical ''sleep'' and paralysis, fire resistance 100, electricity resistance 60, cold resistance 20, [[SRD:Spell Resistance|spell resistance]] 35, [[SRD:Damage Reduction|damage reduction]] 4/epic
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|sq=[[SRD:Darkvision|Darkvision]] out to 90 feet, [[SRD:Low-Light Vision|low-light vision]], Dragon Pokémon Traits, Fire Pokémon Traits, [[#Turboblaze|Turboblaze]], [[#Special Force|Special Force]], [[#Flame Guard|Flame Guard]], [[#Aura of Truth|Aura of Truth]], [[#True Seeing|True Seeing]], fire resistance 100, electricity resistance 60, cold resistance 20, [[SRD:Spell Resistance|spell resistance]] 60, [[Spell Dampening (3.5e Creature Ability)|spell dampening]] 8, [[Martial Defense (3.5e Creature Ability)|martial defense]] 40, [[SRD:Damage Reduction|damage reduction]] 6/epic
|fort=+30 |ref=+29 |will=+32
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|fort=+32 |ref=+31 |will=+34
|str=26 <!-- +8 -->|dex=18 <!-- +4 -->|con=30 <!-- +10 -->|int=26 <!-- +8 -->|wis=22 <!-- +6 -->|cha=38 <!-- +14 -->
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|str=30 <!-- +10 -->|dex=18 <!-- +4 -->|con=30 <!-- +10 -->|int=26 <!-- +8 -->|wis=28 <!-- +9 -->|cha=38 <!-- +14 -->
|skills=<!-- 504 skill points; Reshiram's Class Skills: Bluff (Cha), Climb (Str), Concentration (Con), Diplomacy (Cha), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Cha), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (local) (Int), Knowledge (nature) (Int), Knowledge (nobility and royalty) (Int), Knowledge (religion) (Int), Listen (Wis), Move Silently (Dex), Search (Int), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), Survival (Wis), and Swim (Str). --> Appraise +8 (+8 Int), Balance +4 (+4 Dex), [[SRD:Bluff Skill|Bluff]] +18 (+14 Cha, +4 Epic Reputation), Climb +21 (13 ranks, +8 Str), Concentration +49 (36 ranks, +10 Con, +3 Combat Casting), Decipher Script +9 (1 rank, +8 Int), Diplomacy +54 (36 ranks, +14 Cha, +4 Epic Reputation), Gather Information (36 ranks, +14 Cha, +4 Epic Reputation), Hide -8 (+4 Dex, -12 size), Heal +10 (4 ranks, +6 Wis), Intimidate +54 (36 ranks, +14 Cha, +4 Epic Reputation), Jump +8 (+8 Str), Knowledge (arcana) +48 (36 ranks, +8 Int, +4 synergy), Knowledge (nature) +44 (36 ranks, +8 Int), Knowledge (religion) +44 (36 ranks, +8 Int), Listen +44 (36 ranks, +6 Wis, +2 Alertness), Sense Motive +48 (36 ranks, +6 Wis, +3 Skill Focus, +3 Natural Empath), Move Silently +4 (+4 Dex), Search +44 (36 ranks, +8 Int), Spellcraft +48 (36 ranks, +8 Int, +4 synergy), Spot +44 (36 ranks, +6 Wis, +2 Alertness), Survival +42 (36 ranks, +6 Wis), Swim +21 (13 ranks, +8 Str)
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|skills=<!-- 504 skill points; Reshiram's Class Skills: Bluff (Cha), Climb (Str), Concentration (Con), Diplomacy (Cha), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Cha), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (local) (Int), Knowledge (nature) (Int), Knowledge (nobility and royalty) (Int), Knowledge (religion) (Int), Listen (Wis), Move Silently (Dex), Search (Int), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), Survival (Wis), and Swim (Str). --> [[SRD:Appraise Skill|Appraise]] +8 (+8 Int), [[SRD:Balance Skill|Balance]] +4 (+4 Dex), [[SRD:Bluff Skill|Bluff]] +18 (+14 Cha, +4 Epic Reputation), [[SRD:Climb Skill|Climb]] +23 (13 ranks, +10 Str), [[SRD:Concentration Skill|Concentration]] +49 (36 ranks, +10 Con, +3 Combat Casting), [[SRD:Decipher Script Skill|Decipher Script]] +9 (1 rank, +8 Int), [[SRD:Diplomacy Skill|Diplomacy]] +62 (36 ranks, +14 Cha, +4 Epic Reputation, +4 racial, +4 synergy), Gather Information +54 (36 ranks, +14 Cha, +4 Epic Reputation), Hide -8 (+4 Dex, -12 size), Heal +13 (4 ranks, +9 Wis), Intimidate +54 (36 ranks, +14 Cha, +4 Epic Reputation), Jump +10 (+10 Str), Knowledge (arcana) +48 (36 ranks, +8 Int, +4 synergy), Knowledge (nature) +44 (36 ranks, +8 Int), Knowledge (religion) +44 (36 ranks, +8 Int), Listen +45 (36 ranks, +9 Wis), Sense Motive +55 (36 ranks, +9 Wis, +3 Skill Focus, +3 Natural Empath, +4 racial), Move Silently +4 (+4 Dex), Search +44 (36 ranks, +8 Int), Spellcraft +48 (36 ranks, +8 Int, +4 synergy), Spot +45 (36 ranks, +9 Wis), Survival +45 (36 ranks, +9 Wis), Swim +23 (13 ranks, +10 Str)
|feats=[[SRD:Combat Expertise|Combat Expertise]], [[Combat Casting (3.5e Feat)|Combat Casting (Tome)]], [[SRD:Iron Will|Iron Will]], [[SRD:Empower Spell-Like Ability|Empower Spell-Like Ability (''zone of truth'')]], [[SRD:Lightning Reflexes|Lightning Reflexes]], [[SRD:Alertness|Alertness]], [[SRD:Skill Focus|Skill Focus (Sense Motive)]], [[SRD:Spell Penetration|Spell Penetration]], [[SRD:Epic Reputation|Epic Reputation]], [[SRD:Improved Initiative|Improved Initiative]], [[Natural Empath (3.5e Feat)|Natural Empath]], [[SRD:Epic Will|Epic Will]]
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|feats=[[SRD:Combat Expertise|Combat Expertise]]<sup>B</sup>, [[Combat Casting (3.5e Feat)|Combat Casting (Tome)]] (1 HD), [[SRD:Spell Penetration|Spell Penetration]] (3 HD), [[SRD:Iron Will|Iron Will]] (6 HD), [[Magical Attacker (3.5e Feat)|Magical Attacker]] (9 HD), [[SRD:Empower Spell-Like Ability|Empower Spell-Like Ability (''zone of truth'')]] (12 HD), [[SRD:Lightning Reflexes|Lightning Reflexes]] (15 HD), [[SRD:Skill Focus|Skill Focus (Sense Motive)]] (18 HD), [[SRD:Epic Reputation|Epic Reputation]] (21 HD), [[Deep Breath (3.5e Feat)|Deep Breath]] (24 HD), [[SRD:Improved Initiative|Improved Initiative]] (27 HD), [[Natural Empath (3.5e Feat)|Natural Empath]] (30 HD), [[SRD:Epic Will|Epic Will]] (33 HD)
 
|env=A tower dedicated to dragonkind
 
|env=A tower dedicated to dragonkind
 
|org=Solitary (only one known to exist), or one plus human companion (high-level paladin, wizard, or Pokémon trainer)
 
|org=Solitary (only one known to exist), or one plus human companion (high-level paladin, wizard, or Pokémon trainer)
 
|cr=36
 
|cr=36
 
|treas=Quintuple standard
 
|treas=Quintuple standard
|align=Lawful good
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|align=Lawful Good
|adv=19-25 (huge), 26-40 (gargantuan), 41+ (colossal)
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|adv=19-28 (huge), 29-44 (gargantuan), 45+ (colossal)
 
}}
 
}}
   
''This cloud-white dragon crackles with awesome power. Its tail glows a vivid red, surging with fiery power. It roars, and the area is engulfed in flame.''
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''[[Summary::This cloud-white dragon crackles with awesome power. Its tail glows a vivid red, surging with fiery power. It roars, and the area is engulfed in flame.]]''
   
The legendary Unovan dragon of truth, the White Yin. Reshiram was once half of a single dragon, but split apart when its two human allies - the founders of the Unova region - began to squabble over how the new nation should be run. Reshiram allied itself with the older brother, who believed in the importance of truth. The battle between Reshiram and its counterpart, [[Zekrom (3.5e Monster)|Zekrom]], dragon of ideals, ravaged the Unova region, and both dragons were sealed into slumber after it was over. However, the dragons have recently been awakened, and now await new heroes to ally themselves with...
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The legendary Unovan dragon of truth, the White Yin. Reshiram was once half of [[Kyurem (3.5e Monster)|a single dragon]], but split apart when its two human allies - the founders of the Unova region - began to squabble over how the new nation should be run. Reshiram allied itself with the older brother, who believed in the importance of truth. The battle between Reshiram and its counterpart, [[Zekrom (3.5e Monster)|Zekrom]], dragon of ideals, ravaged the Unova region, and both dragons were sealed into slumber after it was over. However, the dragons have recently been awakened, and now await new heroes to ally themselves with...
   
 
=== Combat ===
 
=== Combat ===
   
{{quote|Zekrom and Reshiram… They were once one life. One Pokémon. Complete opposites, yet the same. Zekrom and Reshiram are Pokémon that appear before the hero they recognize. Ah… I see. You really are a hero, too. I'll tell you what that Pokémon is saying to you. "I want to battle with you. Try to make me your friend and ally." It plans to test you to see if you are really pursuing truth. I, also, am curious to see how powerful you are. Now, catch Reshiram and make it your ally!|orig=Natural Harmonia Gropius, Human Monster Tamer}}
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{{quote|Zekrom and Reshiram… They were once one life. One Pokémon. Complete opposites, yet the same. Zekrom and Reshiram are Pokémon that appear before the hero they recognize. Ah… I see. You really are a hero, too. I'll tell you what that Pokémon is saying to you. "I want to battle with you. Try to make me your friend and ally." It plans to test you to see if you are really pursuing truth. I, also, am curious to see how powerful you are. Now, catch Reshiram and make it your ally!|orig=Natural Harmonia Gropius, Human Pokémaster}}
   
 
Reshiram fights primarily with special attacks, namely its searing-hot flames. It's no slouch in melee combat, but it's at its strongest when using its spell-like abilities and special attacks. Its signature [[#Blue Flare|''Blue Flare'']] and [[#Fusion Flare|''Fusion Flare'']] attacks can bring virtually any foe to its knees in a matter of seconds.
 
Reshiram fights primarily with special attacks, namely its searing-hot flames. It's no slouch in melee combat, but it's at its strongest when using its spell-like abilities and special attacks. Its signature [[#Blue Flare|''Blue Flare'']] and [[#Fusion Flare|''Fusion Flare'']] attacks can bring virtually any foe to its knees in a matter of seconds.
   
Woe be to those who rely on deceit, for they will surely invite Reshiram's wrath. Reshiram tends to focus its offensive efforts upon characters and creatures who disregard all notions of honor and refuse to fight fair; as the dragon of truth, it takes a very dim view of thieves and philanderers. Stabbing people in the back, deceiving others for one's own gain, or betraying one's allies outright enrages it.
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Woe be to those who rely on deceit, for they will surely invite Reshiram's wrath. Reshiram tends to focus its offensive efforts upon characters and creatures who disregard all notions of honor and refuse to fight fair; as the dragon of truth, it takes a very dim view of thieves and shysters. Stabbing people in the back, deceiving others for one's own gain, or betraying one's allies outright enrages it.
   
The side effects of being hit by Reshiram's melee attacks can be negated with a successful DC 40 [[SRD:Fortitude|Fortitude]] save (the save DC is Strength-based). The save DCs for all of Reshiram's abilities, save for its spell-like abilities, are equal to 10 + 1/2 of Reshiram's HD (16) + key ability modifier, with a +3 bonus due to [[#Special Force|Special Force]]. (The DCs for spell-like abilities are calculated as if they were spells.)
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The side effects of being hit by Reshiram's melee attacks can be negated with a successful DC 42 [[SRD:Fortitude|Fortitude]] save (the save DC is Strength-based). The save DCs for all of Reshiram's abilities, save for its spell-like abilities, are equal to 10 + 1/2 of Reshiram's HD (16) + key ability modifier, with a +3 bonus due to [[#Special Force|Special Force]]. (The DCs for spell-like abilities are calculated as if they were spells.)
   
 
'''{{Anchor|Flame Infusion}} (Ex):''' Reshiram's natural weapons are treated as though they had the [[SRD:Flaming Burst|''flaming burst'']] property.
 
'''{{Anchor|Flame Infusion}} (Ex):''' Reshiram's natural weapons are treated as though they had the [[SRD:Flaming Burst|''flaming burst'']] property.
   
'''{{Anchor|Natural Weapon Flexibility}} (Ex):''' Reshiram is highly skilled with its natural weapons, and its attacks never feel stiff or awkward. Its natural weapons are treated like they were manufactured weapons for the purpose of applying its Strength bonus to damage (its claws are treated as light weapons, its bite is treated like a standard weapon, and its tail slap is treated as a two-handed weapon. Reshiram is still not able to get extra attacks by courtesy of its [[SRD:Base Attack Bonus|base attack bonus]], instead using all of its natural weapons in its full attack like any other creature would.
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'''{{Anchor|Natural Weapon Flexibility}} (Ex):''' Reshiram is highly skilled with its natural weapons, and its attacks never feel stiff or awkward. Its natural weapons are treated like they were manufactured weapons for the purpose of applying its Strength bonus to damage (its claws and wings are treated as light weapons, its bite is treated as a one-handed weapon, and its tail is treated as a two-handed weapon). Reshiram is still not able to get extra attacks by courtesy of its [[SRD:Base Attack Bonus|base attack bonus]], instead using all of its natural weapons in its full attack like any other creature would.
   
'''{{Anchor|Blue Flare}} (Su):''' As a full-round action that provokes attacks of opportunity, Reshiram may build up fire power in its tail and explosively release it, generating a 60-foot hemisphere of searing flames with itself at the epicenter. (The range is effectively twice that of Bolt Strike, as Reshiram itself takes up 20 feet of space. ''Blue Flare''<nowiki>'</nowiki>s range is always twice Reshiram's melee reach.) These flames do 20d12+70 fire damage to all creatures caught in the area, allowing a [[SRD:Reflex|Reflex]] save for half damage. (The static extra damage is equal to 5&times;Reshiram's Charisma bonus.) Creatures who fail their Reflex saves must immediately make a [[SRD:Fortitude|Fortitude]] save or else catch on fire for 5 rounds and gain two [[SRD:Negative Level|negative levels]] (one of these negative levels goes away when the fire goes out, but the other will remain for 24 hours and can result in actual level loss; if the creature is set on fire again before the fire from ''Blue Flare'' goes out, then both negative levels will remain for 24 hours). Creatures that fail the Fortitude save must then make a [[SRD:Will|Will]] save or else take 4d6 points of [[SRD:Charisma|Charisma]] [[SRD:Ability Damage|damage]] and 1d6 points of Charisma [[SRD:Ability Drain|drain]], take a permanent -5 penalty to [[SRD:Bluff Skill|Bluff]], [[SRD:Hide Skill|Hide]], [[SRD:Forgery Skill|Forgery]], [[SRD:Move Silently Skill|Move Silently]], [[SRD:Sleight of Hand Skill|Sleight of Hand]], and [[SRD:Use Magic Device Skill|Use Magic Device]] checks, and lose the ability to [[SRD:Sneak Attack|sneak attack]] and cast illusion spells for 24 hours (the penalty on skill checks and duration of sneak attack and illusion spell loss can stack with themselves and accumulate if a creature is hit with multiple ''blue flares''). The save DC for all of these effects is 49 (Charisma-based). The skill penalties and inability to sneak attack or cast illusions can be cured with [[SRD:Remove Curse|''remove curse'']] if its caster succeeds on a DC 40 caster level check. Reshiram can use ''Blue Flare'' five times per day.
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'''{{Anchor|Blue Flare}} (Su):''' As a full-round action that provokes attacks of opportunity, Reshiram may build up fire power in its tail and explosively release it, generating a 60-foot hemisphere of searing flames with itself at the epicenter. (The range is effectively twice that of Bolt Strike, as Reshiram itself takes up 20 feet of space. ''Blue Flare''<nowiki>'</nowiki>s range is always twice Reshiram's melee reach.) These flames do 6d12+70 fire damage, plus an additional 2d12 fire damage for each Hit Die Reshiram possesses, to all creatures caught in the area, allowing a [[SRD:Reflex|Reflex]] save for half damage. (The static extra damage is equal to 5&times;Reshiram's Charisma bonus.) Creatures who fail their [[SRD:Reflex|Reflex]] saves must immediately make a [[SRD:Fortitude|Fortitude]] save or else [[Burning (3.5e Condition)|catch on fire]] for 7 rounds and gain two [[SRD:Negative Level|negative levels]] (one of these negative levels goes away when the fire goes out, but the other will remain for 24 hours and can result in actual level loss; if the creature is set on fire by ''Blue Flare'' again before the fire from the first use goes out, only one negative level will go away when the fire goes out, and all the others will remain for 24 hours). Creatures that fail the [[SRD:Fortitude|Fortitude]] save must then make a [[SRD:Will|Will]] save or else take 4d6 points of [[SRD:Charisma|Charisma]] [[SRD:Ability Damage|damage]] and 1d6 points of Charisma [[SRD:Ability Drain|drain]], take a permanent -5 penalty to [[SRD:Bluff Skill|Bluff]], [[SRD:Disguise Skill|Disguise]], [[SRD:Hide Skill|Hide]], [[SRD:Forgery Skill|Forgery]], [[SRD:Move Silently Skill|Move Silently]], [[SRD:Sleight of Hand Skill|Sleight of Hand]], and [[SRD:Use Magic Device Skill|Use Magic Device]] checks (as well as any other checks that involve being dishonest), and lose the ability to sneak attack and cast illusion spells for 24 hours (the penalty on skill checks and duration of sneak attack and illusion spell loss can stack with themselves and accumulate if a creature is hit with multiple ''Blue Flares''). The save DC for all of these effects is 49 (Charisma-based), and the duration of the fire (in rounds) is half Reshiram's Charisma modifier (rounded down). The skill penalties and inability to sneak attack or cast illusions can be cured with [[SRD:Remove Curse|''remove curse'']] if its caster succeeds on a DC 50 caster level check. Reshiram can use ''Blue Flare'' five times per day.
   
Unlike Zekrom's ''Bolt Strike'', Reshiram's ''Blue Flare'' can be interrupted by attacks of opportunity, readied actions, immediate actions, etc., which can force Reshiram to make a [[SRD:Concentration Skill|Concentration]] check just as if it was casting a spell. (''Blue Flare'' is considered an epic spell for this purpose, meaning that the DC is 20 + damage sustained or spell level of distraction.) If the Concentration check fails, ''Blue Flare'' fails, and that use of the ability is wasted.
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Unlike Zekrom's [[Zekrom (3.5e Monster)#Bolt Strike|''Bolt Strike'']], Reshiram's ''Blue Flare'' can be interrupted by [[SRD:Attack of Opportunity|attacks of opportunity]], readied actions, [[SRD:Immediate Actions|immediate actions]], continuous damage, or anything else that would distract it during its action, which can force Reshiram to make a [[SRD:Concentration Skill|Concentration]] check just as if it was casting a spell. (''Blue Flare'' is considered an epic spell for this purpose, meaning that the [[SRD:Concentration Skill|Concentration]] DC is increased by 10.) If the [[SRD:Concentration Skill|Concentration]] check fails, ''Blue Flare'' fails, and that use of the ability is wasted.
   
'''{{Anchor|Fusion Flare}} (Su):''' As a standard action that provokes attacks of opportunity, Reshiram may build up fire power in its tail and launch a 60-foot-long, 5-foot-wide, 5-foot-high line of fire that does 15d12+56 fire damage to anyone unfortunate enough to be in the way. (The static damage is equal to &times;4 Reshiram's Charisma bonus.) Victims are allowed a [[SRD:Reflex|Reflex]] save for half damage (save DC is 49, Charisma-based). (''Fusion Flare'' works in a very similar fashion to a breath weapon, but is not considered to actually be one.) This attack's damage is doubled if any other creature has used ''Fusion Bolt'' within 90 feet of Reshiram during the current round. Reshiram can use ''Fusion Flare'' once every 3 rounds.
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'''{{Anchor|Fusion Flare}} (Su):''' As a standard action that provokes attacks of opportunity, Reshiram may build up fire power in its tail and launch a 60-foot-long, 5-foot-wide, 5-foot-high line of fire that does 4d12+56 fire damage plus 1d12 fire damage for every Hit Die Reshiram possesses to anyone unfortunate enough to be in the way. (The static damage is equal to 4&times; Reshiram's Charisma bonus.) Victims are allowed a [[SRD:Reflex|Reflex]] save for half damage (save DC is 49, Charisma-based). (''Fusion Flare'' works in a very similar fashion to a breath weapon, but is not considered to actually be one. Therefore, it is unaffected by effects that interact with breath weapons; it is not eligible to be enhanced by Reshiram's Deep Breath feat, effects that prevent the usage of breath weapons don't prevent Reshiram from using Fusion Flare, etc.) This attack's damage is doubled if any other creature has used [[Zekrom (3.5e Monster)#Fusion Bolt|''Fusion Bolt'']] within 90 feet of Reshiram during the current round. Reshiram can use ''Fusion Flare'' once every 3 rounds.
   
Unlike Zekrom's ''Fusion Bolt'', Reshiram's ''Fusion Flare'' can be interrupted by attacks of opportunity, readied actions, immediate actions, etc., which can force Reshiram to make a [[SRD:Concentration Skill|Concentration]] check just as if it was casting a spell. (''Fusion Flare'' is considered an 8th-level spell for this purpose, meaning that the DC is 18 + damage sustained or spell level of distraction.) If the Concentration check fails, ''Fusion Flare'' fails, and that use of the ability is wasted.
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Unlike Zekrom's [[Zekrom (3.5e Monster)#Fusion Bolt|''Fusion Bolt'']], Reshiram's ''Fusion Flare'' can be interrupted by [[SRD:Attack of Opportunity|attacks of opportunity]], readied actions, [[SRD:Immediate Actions|immediate actions]], continuous damage, or anything else that would distract it during its action, which can force Reshiram to make a [[SRD:Concentration Skill|Concentration]] check just as if it was casting a spell. (''Fusion Flare'' is considered an 8th-level spell for this purpose, meaning that the [[SRD:Concentration Skill|Concentration]] DC is increased by 8.) If the [[SRD:Concentration Skill|Concentration]] check fails, ''Fusion Flare'' fails, and that use of the ability is wasted.
   
 
'''{{Anchor|Breath Weapon (Flamethrower)}} (Su):''' Reshiram's [[SRD:Breath Weapon|breath weapon]] is a 75-foot-long cone of fire, 10 feet wide and 10 feet tall at its starting point, which deals 6d8+2d12 points of fire damage, [[SRD:Reflex|Reflex]] save for half (DC 44, Constitution-based). After using its breath weapon, Reshiram is unable to use it again for 1d4 rounds.
 
'''{{Anchor|Breath Weapon (Flamethrower)}} (Su):''' Reshiram's [[SRD:Breath Weapon|breath weapon]] is a 75-foot-long cone of fire, 10 feet wide and 10 feet tall at its starting point, which deals 6d8+2d12 points of fire damage, [[SRD:Reflex|Reflex]] save for half (DC 44, Constitution-based). After using its breath weapon, Reshiram is unable to use it again for 1d4 rounds.
   
'''{{Anchor|Outrage}} (Su):''' As a dragon, Reshiram is capable of entering a truly terrifying rage. This Outrage lasts for three rounds. During the Outrage, Reshiram increases the save DC of all of its abilities by +5 and gains a +3 bonus to its attack rolls. Additionally, any damage it delivers (physical, spell-like, or otherwise) is increased by 1d8 per two hit dice. Entering an Outrage is a Swift action. It cannot be cut short. When Outrage ends, Reshiram becomes [[SRD:Fatigued|fatigued]] and [[SRD:Confused|confused]] for one minute.
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'''{{Anchor|Outrage}} (Su):''' As a dragon, Reshiram is capable of entering a truly terrifying rage. This Outrage lasts for three rounds. During the Outrage, Reshiram increases the save DC of all of its abilities by +5 and gains a +3 bonus to its attack rolls. Additionally, any damage it delivers (physical, spell-like, or otherwise) is increased by 1d8 per two hit dice. Entering an Outrage is a swift action. It cannot be cut short. When the Outrage ends, Reshiram becomes [[SRD:Fatigued|fatigued]] and [[SRD:Confused|confused]] for one minute.
   
'''{{Anchor|Heat Dash}} (Su):''' When making a [[SRD:Charge|charge]] attack, Reshiram can choose to add 5d12 fire damage to the attack. If it does, it suffers 4d6 backlash damage if the attack connects. This ability is a physical attack, and therefore is not affected by [[#Special Force|Special Force]].
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'''{{Anchor|Dragon Pulse}} (Su):''' At will, Reshiram may use a standard action to launch a ranged touch attack with a range increment of 100 feet that does 6d12+14 points of damage. This is a [Dragon] effect. The damage is enhanced by Special Force and Reshiram's Charisma modifier, and Special Force adds +3 to the attack roll instead of the DC (as Dragon Pulse doesn't have a save DC).
   
  +
'''{{Anchor|Heat Dash}} (Su):''' When making a [[SRD:Charge|charge]] attack, Reshiram can choose to add 5d12 fire damage to the attack. If it does, it suffers 3d6 backlash damage if the attack connects. This ability is a physical attack, and therefore is not affected by [[#Special Force|Special Force]].
'''{{Anchor|Spell-like Abilities}}:''' Useable at will: ''[[SRD:Burning Hands|burning hands]], [[SRD:Fireball|fireball]], [[Flamewind Spikes (3.5e Spell)|flamewind spikes]], [[SRD:Flame Strike|flame strike]], combust''<ref name="spc">[[Publication:Spell Compendium|Spell Compendium]]</ref>, ''firebrand''<ref name="spc">[[Publication:Spell Compendium|Spell Compendium]]</ref>, ''[[Dungeons and Dragons Wiki:Earth Reaver|earth reaver]]''<ref name="spc">[[Publication:Spell Compendium|Spell Compendium]]</ref>, ''[[SRD:Scorching Ray|scorching ray]], orb of fire''<ref name="spc">[[Publication:Spell Compendium|Spell Compendium]]</ref>, ''energy vortex''<ref name="spc">[[Publication:Spell Compendium|Spell Compendium]]</ref> (fire only). Usable 6 times/day: ''[[SRD:Fire Storm|fire storm]], [[SRD:Delayed Blast Fireball|delayed blast fireball]], rebuke''<ref name="spc">[[Publication:Spell Compendium|Spell Compendium]]</ref>, ''zone of revelation''<ref name="spc">[[Publication:Spell Compendium|Spell Compendium]]</ref>. Usable 3 times/day: [[Dungeons and Dragons Wiki:Emerald Flame Fist|''emerald flame fist'']]<ref name="spc">[[Publication:Spell Compendium|Spell Compendium]]</ref> (not affected by [[#Special Force|Special Force]]), ''[[Abolishing Flames (3.5e Spell)|abolishing flames]], [[Merton (3.5e Spell)|merton]], [[SRD:Meteor Swarm|meteor swarm]]''. Usable 1 time/day: ''[[SRD:Zone of Truth|zone of truth]]'' ([[SRD:Empower Spell|empowered]]), ''[[SRD:Rain of Fire|rain of fire]]'' (has a 60% chance per round of doing an additional 1 point of fire damage on a failed save because of [[#Special Force|Special Force]], does not harm inanimate plants and natural terrain unless Reshiram desires it to happen). Save DCs are Charisma-based. Reshiram casts its spell-like abilities with a caster level equal to its HD (33, in this case).
 
   
  +
Backlash damage cannot be resisted by any means, and a creature killed by it loses 1 extra level/Hit Die if and when it is brought back to life.
'''{{Anchor|Turboblaze}} (Ex):''' Reshiram's attacks have a knack for bypassing all but the most well-entrenched of immunities and defenses. Its fire attacks, melee, special, and spell-like alike, bypass the first 50 points of the target's fire resistance (treating fire immunity as fire resistance equal to 5&times;the target's HD). In addition, its natural weapons are treated as epic, adamantine, silver, and cold iron for the purpose of bypassing damage reduction. (Note that this also applies to Reshiram's allies if it uses abilities that can wind up harming its allies, such as ''merton''; thus, Reshiram tries to avoid using such abilities when allies are nearby.)
 
   
 
'''{{Anchor|Spell-like Abilities}}:''' Useable at will: ''[[SRD:Burning Hands|burning hands]], [[SRD:Fireball|fireball]], [[Flamewind Spikes (3.5e Spell)|flamewind spikes]], [[SRD:Flame Strike|flame strike]], combust''<ref name="spc">[[Publication:Spell Compendium|Spell Compendium]]</ref>, ''firebrand''<ref name="spc">[[Publication:Spell Compendium|Spell Compendium]]</ref>, ''earth reaver''<ref name="spc">[[Publication:Spell Compendium|Spell Compendium]]</ref>, ''[[SRD:Scorching Ray|scorching ray]], orb of fire''<ref name="spc">[[Publication:Spell Compendium|Spell Compendium]]</ref>, ''energy vortex''<ref name="spc">[[Publication:Spell Compendium|Spell Compendium]]</ref> (fire only). Usable 8 times/day: ''[[SRD:Fire Storm|fire storm]], [[SRD:Delayed Blast Fireball|delayed blast fireball]], rebuke''<ref name="spc">[[Publication:Spell Compendium|Spell Compendium]]</ref>, ''zone of revelation''<ref name="spc">[[Publication:Spell Compendium|Spell Compendium]]</ref>, ''[[SRD:Meteor Swarm|meteor swarm]], [[Triple Jump (3.5e Spell)|triple jump]], [[Blossoms of Fire (3.5e Weave)|blossoms of fire]]'' (10 rods). Usable 4 times/day: ''emerald flame fist''<ref name="spc">[[Publication:Spell Compendium|Spell Compendium]]</ref> (not affected by [[#Special Force|Special Force]]), ''[[Abolishing Flames (3.5e Spell)|abolishing flames]], [[Merton (3.5e Spell)|merton]], [[Nine Acre Fire (3.5e Spell)|nine acre fire]], [[Superexplosion (3.5e Spell)|superexplosion]]''. Usable 2 times/day: ''[[SRD:Zone of Truth|zone of truth]]'' ([[SRD:Empower Spell|empowered]]), ''[[SRD:Rain of Fire|rain of fire]]'' (has a 60% chance per round of doing an additional 1 point of fire damage on a failed save because of [[#Special Force|Special Force]], does not harm inanimate plants and natural terrain unless Reshiram desires it to happen), ''[[Flames of Truth (3.5e Epic Spell)|flames of truth]]'". Save DCs are Charisma-based. Reshiram casts its spell-like abilities with a caster level equal to its HD (33, in this case).
Unlike Zekrom, Reshiram has a bad habit of causing collateral damage. ''Blue Flare'', ''fireball'', ''flame strike'', ''firebrand'', ''earth reaver'', ''energy vortex'', ''delayed blast fireball'', ''firestorm'', ''abolishing flames'', ''meteor swarm'', ''merton'', and ''rain of fire'' will all injure anyone, friend or foe, who gets caught in the blast radius. If it must fight near its allies, Reshiram will try to stick to more precision-based attack strategies such as melee, ''Fusion Flame'', ''combust'', ''flamewind spikes'', and ''scorching ray''.
 
  +
 
'''{{Anchor|Turboblaze}} (Ex):''' Reshiram's attacks have a knack for bypassing all but the most well-entrenched of immunities and defenses. Its fire attacks, melee, special, and spell-like alike, bypass the first 50 points of the target's fire resistance (treating fire immunity as fire resistance equal to 5&times;the target's HD). In addition, Reshiram ignores the target's [[Energy Absorption (3.5e Creature Ability)|fire absorption]] (treating it as if it was fire immunity) and half of its [[Hinder Energy (3.5e Creature Ability)|fire hindrance]], and its natural weapons are treated as epic, adamantine, silver, and cold iron for the purpose of bypassing damage reduction. (Note that this also applies to Reshiram's allies if it uses abilities that can wind up harming its allies, such as ''merton''; thus, Reshiram tries to avoid using such abilities when allies are nearby.)
  +
 
Unlike Zekrom, Reshiram has a bad habit of causing collateral damage. ''Blue Flare'', ''fireball'', ''flame strike'', ''firebrand'', ''earth reaver'', ''energy vortex'', ''delayed blast fireball'', ''fire storm'', ''meteor swarm'', ''triple jump'', ''blossoms of fire'', ''abolishing flames'', ''nine acre fire'', ''merton'', ''superexplosion'', and ''rain of fire'' will all injure anyone, friend or foe, who gets caught in the blast radius. If it must fight near its allies, Reshiram will try to stick to more precision-based attack strategies such as melee, ''Fusion Flare'', ''combust'', ''flamewind spikes'', and ''scorching ray''.
   
 
'''{{Anchor|Special Force}} (Ex):''' Reshiram's special attacks are especially potent. All of its indirect attacks (including ''[[#Blue Flare|Blue Flare]]'', ''[[#Fusion Flare|Fusion Flare]]'', its breath weapon, and all of its spell-like abilities except where noted) gain a +3 bonus to their save DCs and do an extra 2d12 points of damage (already reflected in the statistics).
 
'''{{Anchor|Special Force}} (Ex):''' Reshiram's special attacks are especially potent. All of its indirect attacks (including ''[[#Blue Flare|Blue Flare]]'', ''[[#Fusion Flare|Fusion Flare]]'', its breath weapon, and all of its spell-like abilities except where noted) gain a +3 bonus to their save DCs and do an extra 2d12 points of damage (already reflected in the statistics).
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'''{{Anchor|Aura of Truth}} (Su):''' Reshiram is the embodiment of truth - of dedication to justice, of maintaining personal integrity even when it's painful to do so, of completely and utterly destroying deception, trickery, and all who mislead others for their own personal gain. All creatures opposed to Reshiram within 300 feet of it feel its presence rebuking them for fabricating falsehoods and deceiving themselves and others, and therefore take a -5 morale penalty to all die rolls (including but not limited to attack rolls, damage rolls, skill checks, saving throws, and caster level checks).
 
'''{{Anchor|Aura of Truth}} (Su):''' Reshiram is the embodiment of truth - of dedication to justice, of maintaining personal integrity even when it's painful to do so, of completely and utterly destroying deception, trickery, and all who mislead others for their own personal gain. All creatures opposed to Reshiram within 300 feet of it feel its presence rebuking them for fabricating falsehoods and deceiving themselves and others, and therefore take a -5 morale penalty to all die rolls (including but not limited to attack rolls, damage rolls, skill checks, saving throws, and caster level checks).
  +
  +
'''{{Anchor|True Seeing}} (Sp):''' Reshiram is always under the effect of [[SRD:True Seeing|''true seeing'']], caster level equal to its HD (same as its other spell-like abilities). The effect can be dispelled, but Reshiram can just reactivate it on its turn as a free action.
   
 
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[[Category:Fire Subtype|{{BASEPAGENAME}}]]

Latest revision as of 16:58, 28 November 2012

Created By
Luigifan18 (talk)
Date Created: October 7, 2012.
Status: Math check
Editing: Please feel free to edit constructively!


643Reshiram

Reshiram, the White Yang Pokémon! Artwork from Black and White.

Reshiram
Size/Type: Gargantuan Dragon (Fire)
Hit Dice: 33d12+330 (700 hp)
Initiative: +8 (+4 Dex, +4 Improved Initiative)
Speed: 40 feet, fly 80 feet (poor)
Armor Class: 42 (-4 size, +4 Dex, +30 natural, +2 deflection), touch 12, flat-footed 38
Base Attack/Grapple: +33/+54 (+34 base attack, +10 strength, +12 size)
Attack: Claw +39 melee (1d8+5 piercing and slashing plus 1d6 fire) or bite +34 melee (1d12+10 piercing and slashing and bludgeoning plus 1d8 fire plus 1d2 Charisma damage plus burn) or wing +34 melee (2d8+5 slashing and bludgeoning plus 1d6 fire plus render susceptible) or tail +34 melee (2d12+15 bludgeoning plus 2d6 fire plus 1d4 Charisma damage plus set on fire)
Full Attack: 2 claws +39 melee (1d8+5 piercing and slashing plus 1d6 fire) and bite +34 melee (1d12+10 piercing and slashing and bludgeoning plus 1d8 fire plus 1d2 Charisma damage plus burn) and 2 wings +34 melee (2d8+5 slashing and bludgeoning plus 1d6 fire plus render susceptible) and tail +34 melee (2d12+15 bludgeoning plus 2d6 fire plus 1d4 Charisma damage plus set on fire)
Space/Reach: 20 ft./20 ft.
Special Attacks: Flame Infusion, Natural Weapon Flexibility, Blue Flare, Fusion Flare, Breath Weapon (Flamethrower), Outrage, Dragon Pulse, Heat Dash, spell-like abilities
Special Qualities: Darkvision out to 90 feet, low-light vision, Dragon Pokémon Traits, Fire Pokémon Traits, Turboblaze, Special Force, Flame Guard, Aura of Truth, True Seeing, fire resistance 100, electricity resistance 60, cold resistance 20, spell resistance 60, spell dampening 8, martial defense 40, damage reduction 6/epic
Saves: Fort +32, Ref +31, Will +34
Abilities: Str 30, Dex 18, Con 30, Int 26, Wis 28, Cha 38
Skills: Appraise +8 (+8 Int), Balance +4 (+4 Dex), Bluff +18 (+14 Cha, +4 Epic Reputation), Climb +23 (13 ranks, +10 Str), Concentration +49 (36 ranks, +10 Con, +3 Combat Casting), Decipher Script +9 (1 rank, +8 Int), Diplomacy +62 (36 ranks, +14 Cha, +4 Epic Reputation, +4 racial, +4 synergy), Gather Information +54 (36 ranks, +14 Cha, +4 Epic Reputation), Hide -8 (+4 Dex, -12 size), Heal +13 (4 ranks, +9 Wis), Intimidate +54 (36 ranks, +14 Cha, +4 Epic Reputation), Jump +10 (+10 Str), Knowledge (arcana) +48 (36 ranks, +8 Int, +4 synergy), Knowledge (nature) +44 (36 ranks, +8 Int), Knowledge (religion) +44 (36 ranks, +8 Int), Listen +45 (36 ranks, +9 Wis), Sense Motive +55 (36 ranks, +9 Wis, +3 Skill Focus, +3 Natural Empath, +4 racial), Move Silently +4 (+4 Dex), Search +44 (36 ranks, +8 Int), Spellcraft +48 (36 ranks, +8 Int, +4 synergy), Spot +45 (36 ranks, +9 Wis), Survival +45 (36 ranks, +9 Wis), Swim +23 (13 ranks, +10 Str)
Feats: Combat ExpertiseB, Combat Casting (Tome) (1 HD), Spell Penetration (3 HD), Iron Will (6 HD), Magical Attacker (9 HD), Empower Spell-Like Ability (zone of truth) (12 HD), Lightning Reflexes (15 HD), Skill Focus (Sense Motive) (18 HD), Epic Reputation (21 HD), Deep Breath (24 HD), Improved Initiative (27 HD), Natural Empath (30 HD), Epic Will (33 HD)
Environment: A tower dedicated to dragonkind
Organization: Solitary (only one known to exist), or one plus human companion (high-level paladin, wizard, or Pokémon trainer)
Challenge Rating: 36
Treasure: Quintuple standard
Alignment: Lawful Good
Advancement: 19-28 (huge), 29-44 (gargantuan), 45+ (colossal)
Level Adjustment:


Summary::This cloud-white dragon crackles with awesome power. Its tail glows a vivid red, surging with fiery power. It roars, and the area is engulfed in flame.

The legendary Unovan dragon of truth, the White Yin. Reshiram was once half of a single dragon, but split apart when its two human allies - the founders of the Unova region - began to squabble over how the new nation should be run. Reshiram allied itself with the older brother, who believed in the importance of truth. The battle between Reshiram and its counterpart, Zekrom, dragon of ideals, ravaged the Unova region, and both dragons were sealed into slumber after it was over. However, the dragons have recently been awakened, and now await new heroes to ally themselves with...

Combat[]

Zekrom and Reshiram… They were once one life. One Pokémon. Complete opposites, yet the same. Zekrom and Reshiram are Pokémon that appear before the hero they recognize. Ah… I see. You really are a hero, too. I'll tell you what that Pokémon is saying to you. "I want to battle with you. Try to make me your friend and ally." It plans to test you to see if you are really pursuing truth. I, also, am curious to see how powerful you are. Now, catch Reshiram and make it your ally!

Reshiram fights primarily with special attacks, namely its searing-hot flames. It's no slouch in melee combat, but it's at its strongest when using its spell-like abilities and special attacks. Its signature Blue Flare and Fusion Flare attacks can bring virtually any foe to its knees in a matter of seconds.

Woe be to those who rely on deceit, for they will surely invite Reshiram's wrath. Reshiram tends to focus its offensive efforts upon characters and creatures who disregard all notions of honor and refuse to fight fair; as the dragon of truth, it takes a very dim view of thieves and shysters. Stabbing people in the back, deceiving others for one's own gain, or betraying one's allies outright enrages it.

The side effects of being hit by Reshiram's melee attacks can be negated with a successful DC 42 Fortitude save (the save DC is Strength-based). The save DCs for all of Reshiram's abilities, save for its spell-like abilities, are equal to 10 + 1/2 of Reshiram's HD (16) + key ability modifier, with a +3 bonus due to Special Force. (The DCs for spell-like abilities are calculated as if they were spells.)

Flame Infusion (Ex): Reshiram's natural weapons are treated as though they had the flaming burst property.

Natural Weapon Flexibility (Ex): Reshiram is highly skilled with its natural weapons, and its attacks never feel stiff or awkward. Its natural weapons are treated like they were manufactured weapons for the purpose of applying its Strength bonus to damage (its claws and wings are treated as light weapons, its bite is treated as a one-handed weapon, and its tail is treated as a two-handed weapon). Reshiram is still not able to get extra attacks by courtesy of its base attack bonus, instead using all of its natural weapons in its full attack like any other creature would.

Blue Flare (Su): As a full-round action that provokes attacks of opportunity, Reshiram may build up fire power in its tail and explosively release it, generating a 60-foot hemisphere of searing flames with itself at the epicenter. (The range is effectively twice that of Bolt Strike, as Reshiram itself takes up 20 feet of space. Blue Flare's range is always twice Reshiram's melee reach.) These flames do 6d12+70 fire damage, plus an additional 2d12 fire damage for each Hit Die Reshiram possesses, to all creatures caught in the area, allowing a Reflex save for half damage. (The static extra damage is equal to 5×Reshiram's Charisma bonus.) Creatures who fail their Reflex saves must immediately make a Fortitude save or else catch on fire for 7 rounds and gain two negative levels (one of these negative levels goes away when the fire goes out, but the other will remain for 24 hours and can result in actual level loss; if the creature is set on fire by Blue Flare again before the fire from the first use goes out, only one negative level will go away when the fire goes out, and all the others will remain for 24 hours). Creatures that fail the Fortitude save must then make a Will save or else take 4d6 points of Charisma damage and 1d6 points of Charisma drain, take a permanent -5 penalty to Bluff, Disguise, Hide, Forgery, Move Silently, Sleight of Hand, and Use Magic Device checks (as well as any other checks that involve being dishonest), and lose the ability to sneak attack and cast illusion spells for 24 hours (the penalty on skill checks and duration of sneak attack and illusion spell loss can stack with themselves and accumulate if a creature is hit with multiple Blue Flares). The save DC for all of these effects is 49 (Charisma-based), and the duration of the fire (in rounds) is half Reshiram's Charisma modifier (rounded down). The skill penalties and inability to sneak attack or cast illusions can be cured with remove curse if its caster succeeds on a DC 50 caster level check. Reshiram can use Blue Flare five times per day.

Unlike Zekrom's Bolt Strike, Reshiram's Blue Flare can be interrupted by attacks of opportunity, readied actions, immediate actions, continuous damage, or anything else that would distract it during its action, which can force Reshiram to make a Concentration check just as if it was casting a spell. (Blue Flare is considered an epic spell for this purpose, meaning that the Concentration DC is increased by 10.) If the Concentration check fails, Blue Flare fails, and that use of the ability is wasted.

Fusion Flare (Su): As a standard action that provokes attacks of opportunity, Reshiram may build up fire power in its tail and launch a 60-foot-long, 5-foot-wide, 5-foot-high line of fire that does 4d12+56 fire damage plus 1d12 fire damage for every Hit Die Reshiram possesses to anyone unfortunate enough to be in the way. (The static damage is equal to 4× Reshiram's Charisma bonus.) Victims are allowed a Reflex save for half damage (save DC is 49, Charisma-based). (Fusion Flare works in a very similar fashion to a breath weapon, but is not considered to actually be one. Therefore, it is unaffected by effects that interact with breath weapons; it is not eligible to be enhanced by Reshiram's Deep Breath feat, effects that prevent the usage of breath weapons don't prevent Reshiram from using Fusion Flare, etc.) This attack's damage is doubled if any other creature has used Fusion Bolt within 90 feet of Reshiram during the current round. Reshiram can use Fusion Flare once every 3 rounds.

Unlike Zekrom's Fusion Bolt, Reshiram's Fusion Flare can be interrupted by attacks of opportunity, readied actions, immediate actions, continuous damage, or anything else that would distract it during its action, which can force Reshiram to make a Concentration check just as if it was casting a spell. (Fusion Flare is considered an 8th-level spell for this purpose, meaning that the Concentration DC is increased by 8.) If the Concentration check fails, Fusion Flare fails, and that use of the ability is wasted.

Breath Weapon (Flamethrower) (Su): Reshiram's breath weapon is a 75-foot-long cone of fire, 10 feet wide and 10 feet tall at its starting point, which deals 6d8+2d12 points of fire damage, Reflex save for half (DC 44, Constitution-based). After using its breath weapon, Reshiram is unable to use it again for 1d4 rounds.

Outrage (Su): As a dragon, Reshiram is capable of entering a truly terrifying rage. This Outrage lasts for three rounds. During the Outrage, Reshiram increases the save DC of all of its abilities by +5 and gains a +3 bonus to its attack rolls. Additionally, any damage it delivers (physical, spell-like, or otherwise) is increased by 1d8 per two hit dice. Entering an Outrage is a swift action. It cannot be cut short. When the Outrage ends, Reshiram becomes fatigued and confused for one minute.

Dragon Pulse (Su): At will, Reshiram may use a standard action to launch a ranged touch attack with a range increment of 100 feet that does 6d12+14 points of damage. This is a [Dragon] effect. The damage is enhanced by Special Force and Reshiram's Charisma modifier, and Special Force adds +3 to the attack roll instead of the DC (as Dragon Pulse doesn't have a save DC).

Heat Dash (Su): When making a charge attack, Reshiram can choose to add 5d12 fire damage to the attack. If it does, it suffers 3d6 backlash damage if the attack connects. This ability is a physical attack, and therefore is not affected by Special Force.

Backlash damage cannot be resisted by any means, and a creature killed by it loses 1 extra level/Hit Die if and when it is brought back to life.

Spell-like Abilities: Useable at will: burning hands, fireball, flamewind spikes, flame strike, combust[1], firebrand[1], earth reaver[1], scorching ray, orb of fire[1], energy vortex[1] (fire only). Usable 8 times/day: fire storm, delayed blast fireball, rebuke[1], zone of revelation[1], meteor swarm, triple jump, blossoms of fire (10 rods). Usable 4 times/day: emerald flame fist[1] (not affected by Special Force), abolishing flames, merton, nine acre fire, superexplosion. Usable 2 times/day: zone of truth (empowered), rain of fire (has a 60% chance per round of doing an additional 1 point of fire damage on a failed save because of Special Force, does not harm inanimate plants and natural terrain unless Reshiram desires it to happen), flames of truth'". Save DCs are Charisma-based. Reshiram casts its spell-like abilities with a caster level equal to its HD (33, in this case).

Turboblaze (Ex): Reshiram's attacks have a knack for bypassing all but the most well-entrenched of immunities and defenses. Its fire attacks, melee, special, and spell-like alike, bypass the first 50 points of the target's fire resistance (treating fire immunity as fire resistance equal to 5×the target's HD). In addition, Reshiram ignores the target's fire absorption (treating it as if it was fire immunity) and half of its fire hindrance, and its natural weapons are treated as epic, adamantine, silver, and cold iron for the purpose of bypassing damage reduction. (Note that this also applies to Reshiram's allies if it uses abilities that can wind up harming its allies, such as merton; thus, Reshiram tries to avoid using such abilities when allies are nearby.)

Unlike Zekrom, Reshiram has a bad habit of causing collateral damage. Blue Flare, fireball, flame strike, firebrand, earth reaver, energy vortex, delayed blast fireball, fire storm, meteor swarm, triple jump, blossoms of fire, abolishing flames, nine acre fire, merton, superexplosion, and rain of fire will all injure anyone, friend or foe, who gets caught in the blast radius. If it must fight near its allies, Reshiram will try to stick to more precision-based attack strategies such as melee, Fusion Flare, combust, flamewind spikes, and scorching ray.

Special Force (Ex): Reshiram's special attacks are especially potent. All of its indirect attacks (including Blue Flare, Fusion Flare, its breath weapon, and all of its spell-like abilities except where noted) gain a +3 bonus to their save DCs and do an extra 2d12 points of damage (already reflected in the statistics).

Flame Guard (Su): Reshiram's body is perpetually blazing with flame. All who strike it with unarmed attacks or natural weapons take 1d4 points of fire damage. In addition, Reshiram has a +2 deflection bonus to its AC and a +4 deflection bonus to all saving throws (reflected in its statistics block.)

Aura of Truth (Su): Reshiram is the embodiment of truth - of dedication to justice, of maintaining personal integrity even when it's painful to do so, of completely and utterly destroying deception, trickery, and all who mislead others for their own personal gain. All creatures opposed to Reshiram within 300 feet of it feel its presence rebuking them for fabricating falsehoods and deceiving themselves and others, and therefore take a -5 morale penalty to all die rolls (including but not limited to attack rolls, damage rolls, skill checks, saving throws, and caster level checks).

True Seeing (Sp): Reshiram is always under the effect of true seeing, caster level equal to its HD (same as its other spell-like abilities). The effect can be dispelled, but Reshiram can just reactivate it on its turn as a free action.


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