Dungeons and Dragons Wiki
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|monster=[http://bulbapedia.bulbagarden.net/wiki/Reshiram_%28Pok%C3%A9mon%29 Reshiram]
 
|monster=[http://bulbapedia.bulbagarden.net/wiki/Reshiram_%28Pok%C3%A9mon%29 Reshiram]
 
|size=Gargantuan |type=Dragon |subtypes=Fire
 
|size=Gargantuan |type=Dragon |subtypes=Fire
|hd=33d12+330 |hp=683
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|hd=33d12+330 |hp=688
 
|init=+8 (+4 Dex, +4 Improved Initiative)
 
|init=+8 (+4 Dex, +4 Improved Initiative)
|speed=40 feet, 40 feet fly
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|speed=40 feet, 70 feet fly
 
|ac=43 (-4 size, +4 Dex, +30 natural, +3 deflection) |touch=11 |flat=39
 
|ac=43 (-4 size, +4 Dex, +30 natural, +3 deflection) |touch=11 |flat=39
 
|bab=+33 |grapple=+53 (+33 base attack, +8 strength, +12 size)
 
|bab=+33 |grapple=+53 (+33 base attack, +8 strength, +12 size)

Revision as of 16:20, 9 October 2012

Created By
Luigifan18 (talk)
Date Created: October 7, 2012.
Status: About halfway done
Editing: Please feel free to edit constructively!


643Reshiram

Reshiram, the White Yang Pokémon!

Reshiram
Size/Type: Gargantuan Dragon (Fire)
Hit Dice: 33d12+330 (688 hp)
Initiative: +8 (+4 Dex, +4 Improved Initiative)
Speed: 40 feet, 70 feet fly
Armor Class: 43 (-4 size, +4 Dex, +30 natural, +3 deflection), touch 11, flat-footed 39
Base Attack/Grapple: +33/+53 (+33 base attack, +8 strength, +12 size)
Attack: Claw +37 melee (1d8+4 slashing plus 1d6 fire) or bite +32 melee (1d12+8 slashing and piercing plus 1d8 fire plus 1d2 Charisma damage plus 50% chance to set on fire) or Tail Slap +32 melee (2d12+12 bludgeoning plus 2d6 fire plus 1d4 Charisma damage plus set on fire)
Full Attack: 2 claws +37 melee (1d8+4 slashing plus 1d6 fire) and bite +32 melee (1d12+8 slashing and piercing plus 1d8 fire plus 1d2 Charisma damage plus 50% chance to set on fire) and Tail Slap +32 melee (2d12+12 bludgeoning plus 2d6 fire plus 1d4 Charisma damage plus set on fire)
Space/Reach: 20 ft./20 ft.
Special Attacks: Flame Infusion, Blue Flare, Fusion Flame, Breath Weapon (Flamethrower), Outrage, spell-like abilities
Special Qualities: Darkvision out to 60 feet, low-light vision, Turboblaze, Special Force, Flame Guard, Aura of Truth, fire resistance 80, cold resistance 20, spell resistance 35, damage reduction 3/epic
Saves: Fort +28, Ref +27, Will +30
Abilities: Str 26, Dex 18, Con 30, Int 26, Wis 22, Cha 38
Skills: Bluff +18 (+14 Cha, +4 Epic Reputation), Climb +8 (+8 Str), Concentration +49 (36 ranks, +10 Con, +3 Combat Casting), Diplomacy +54 (36 ranks, +14 Cha, +4 Epic Reputation), Gather Information (36 ranks, +14 Cha, +4 Epic Reputation), Sense Motive +48 (36 ranks, +6 Wis, +3 Skill Focus, +3 Natural Empath), Spellcraft +44 (36 ranks, +8 Int),
Feats: Combat Expertise, Combat Casting (Tome), Iron Will, Snatch, Lightning Reflexes, Alertness, Skill Focus (Sense Motive), Spell Penetration, Epic Reputation, Improved Initiative, Epic Will, Natural Empath
Environment: A tower dedicated to dragonkind
Organization: Solitary (only one known to exist), or one plus human companion (high-level bard, wizard, or Pokémon trainer)
Challenge Rating: 30
Treasure: Triple standard
Alignment: Lawful neutral
Advancement: 19-25 (huge), 26-37 (gargantuan), 38+ (colossal)
Level Adjustment:


This cloud-white dragon crackles with awesome power. Its tail glows a vivid red, surging with fiery power. It roars, and the area is engulfed in flame.

The legendary Unovan dragon of truth, the White Yin. Reshiram was once half of a single dragon, but split apart when its two human allies - the founders of the Unova region - began to squabble over how the new nation should be run. Reshiram allied itself with the older brother, who believed in the importance of truth. The battle between Reshiram and its counterpart, Zekrom, dragon of ideals, ravaged the Unova region, and both dragons were sealed into slumber after it was over. However, the dragons have recently been awakened, and now await new heroes to ally themselves with...

Combat

Reshiram fights primarily with special attacks, namely its searing-hot flames. It's no slouch in melee combat, but it's at its strongest when using its spell-like abilities and special attacks. Its signature Blue Flare and Fusion Flame attacks can bring virtually any foe to its knees in a matter of seconds.

Woe be to those who rely on deceit, for they will surely invite Reshiram's wrath.

Flame Infusion (Ex): Reshiram's natural weapons are treated as though they had the flaming burst property.

Blue Flare (Su): As a full-round action that provokes attacks of opportunity, Reshiram may build up fire power in its tail and explosively release it, generating a 60-foot hemisphere of searing flames with itself at the epicenter. These flames do 20d12+70 fire damage to all creatures caught in the area, allowing a Reflex save for half damage. (The static extra damage is equal to 5×Reshiram's Charisma bonus.) Creatures who fail their Reflex saves must immediately make a Fortitude save or else catch on fire for 5 rounds and gain two negative levels (one of these negative levels goes away when the fire goes out, but the other will remain for 24 hours). Creatures that fail the Fortitude save must then make a Will save or else take a permanent -5 penalty to Bluff, Hide, Forgery, Move Silently, Sleight of Hand, and Use Magic Device checks and lose the ability to cast illusion spells for 24 hours (the penalty can accumulate if a creature is hit with multiple blue flares). The save DC for all of these effects is 49 (Charisma-based). Reshiram can use blue flare five times per day.

Fusion Flare (Su): As a standard action, Reshiram may build up fire power in its tail and launch a 60-foot-long, 5-foot-wide, 5-foot-high line of fire that does 15d12+56 fire damage to anyone unfortunate enough to be in the way. (The static damage is equal to ×4 Reshiram's Charisma bonus.) Victims are allowed a SRD:Reflex save for half damage (save DC is 49, Dexterity-based). This attack's damage is doubled if any other creature has used Fusion Bolt within 90 feet of Reshiram during the current round. Reshiram can use Fusion Flare once every 3 rounds.

Breath Weapon (Flamethrower) (Su): Reshiram's breath weapon is a 75-foot-long cone of fire, 10 feet wide and 10 feet tall at its starting point, which deals 6d8+2d12 points of fire damage, Reflex save for half (DC 44, Constitution-based). After using its breath weapon, Reshiram is unable to use it again for 1d4 rounds.

Outrage (Su): As a dragon, Reshiram is capable of entering a truly terrifying rage. This Outrage lasts for three rounds. During the Outrage, it increases the save DC of all of its abilities by +4, and gains a +3 bonus to hit foes with attacks. Additionally, any damage it delivers (physical, spell-like, or otherwise) is increased by 1d8 per two hit dice. Entering an Outrage is a Swift action. It cannot be cut short. When Outrage ends, Reshiram becomes fatigued and confused for one minute.

Spell-like Abilities: Useable at will: burning hands, fireball, flamewind spikes, flame strike, combust[1], firebrand[1], earth reaver[1], scorching ray, orb of fire[1], energy vortex[1] (fire only). Usable 6 times/day: fire storm, delayed blast fireball, rebuke[1], zone of revelation[1]. Usable 3 times/day: emerald flame fist[1] (not affected by Special Force), abolishing flames, merton. Usable 1 time/day: zone of truth (empowered), rain of fire (has a 60% chance per round of doing an additional 1 point of fire damage on a failed save because of Special Force, does not harm inanimate plants and natural terrain unless Reshiram desires it to happen). Save DCs are Charisma-based. Reshiram casts its spell-like abilities as a sorcerer with caster level equal to its HD (33, in this case).

Turboblaze (Ex): Reshiram's attacks have a knack for bypassing all but the most well-entrenched of immunities and defenses. Its fire attacks, melee, special, and spell-like alike, bypass the first 50 points of the target's fire resistance (treating fire immunity as fire resistance equal to 5×the target's HD). In addition, its natural weapons are treated as epic, adamantine, silver, and cold iron for the purpose of bypassing damage reduction.

Special Force (Ex): Reshiram's special attacks are especially potent. All of its indirect attacks (including Blue Flare, Fusion Flare, its breath weapon, and all of its spell-like abilities except where noted) gain a +3 bonus to their save DCs and do an extra 2d12 points of damage (already reflected in the statistics).

Flame Guard (Su): Reshiram's body is perpetually blazing with flame. All who strike it with unarmed attacks or natural weapons take 1d4 points of fire damage. In addition, Reshiram has a +3 deflection bonus to its AC and a +2 deflection bonus to all saving throws (reflected in its statistics block.)

Aura of Truth (Su): Reshiram is the embodiment of truth - of dedication to justice, of maintaining personal integrity even when it's painful to do so, of completely and utterly destroying deception, trickery, and all who mislead others for their own personal gain. All creatures opposed to Reshiram within 300 feet of it feel its presence rebuking them for fabricating falsehoods and deceiving themselves and others, and therefore take a -5 morale penalty to all die rolls (including but not limited to attack rolls, damage rolls, skill checks, saving throws, and caster level checks).


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