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Ray of Exhaustion (Dread Codex Spell)

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{{#set:Summary=Exhausts one target. }} {{#set:School=Necromancy }}

Ray of Exhaustion
Necromancy
Level: {{#arraymap: Sorcerer/Wizard 2|,|x|Level::x}}
Components: ,|z|Component::z}}
Casting time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels){{#set:Range=Other}}
Effect: Ray
Duration: 1 round/level
Saving Throw: Fortitude partial
Spell Resistance: Yes


Upon casting this spell, you exhale toward the target, sweeping it with a gust of foul-smelling wind and draining the strength from its limbs. This is considered a ray attack and requires a ranged touch attack to strike. A target that fails its Fortitude save is considered exhausted for the spell's duration. A target that successfully saves instead suffers the effects of fatigue. Unlike normal exhaustion or fatigue, once the spell's duration expires, the subject is restored to full vigor. This effect does not stack with any other source of fatigue or exhaustion.



Back to Main Page3.5e Open Game ContentClass Ability ComponentsSpellsSorcerer/Wizard
Back to Main Page3.5e Open Game ContentSourcebooksDread CodexSpells

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