Ray of Decay (Dread Codex 2 Spell)
Talk0
9,503pages on
this wiki
this wiki
| This material is published under the OGL |
{{#set:Summary=A ray that deals minor negative energy damage. }} {{#set:School=Necromancy }}
| Necromancy | |
| Level: | ,|x|Level::x}} |
|---|---|
| Components: | ,|z|Component::z}} |
| Casting time: | 1 standard action |
| Range: | Range::Close (25 ft. + 5 ft./2 levels) |
| Effect: | Ray |
| Duration: | Instantaneous |
| Saving Throw: | None |
| Spell Resistance: | Yes |
When this spell is cast, a ray of dark and sizzling negative energy shoots from the caster’s finger. A stench of decay emanates from the wound created on impact.
The caster must succeed at a ranged touch attack, and if succesful, this ray deals 1d3 points of negative energy damage.
Back to Main Page → 3.5e Open Game Content → Class Ability Components → Spells → Cleric
Back to Main Page → 3.5e Open Game Content → Class Ability Components → Spells → Sorcerer/Wizard
Back to Main Page → 3.5e Open Game Content → Sourcebooks → Dread Codex 2 → Spells