|Editing:||Spelling and Grammar only|
|Size/Type:||Tiny Magical Beast|
|Hit Dice:||1/2d10 (2 hp)|
|Initiative:||+4 (+4 Dex)|
|Speed:||15 ft., climb 15 ft.|
|Armor Class:||16 (+2 size, +4 Dex), touch 16, flat-footed 12|
|Attack:||Bite +6 melee (1d3-4 plus sneak attack)|
|Full Attack:||Bite +6 melee (1d3-4 plus sneak attack)|
|Space/Reach:||2.5 ft./0 ft.|
|Special Attacks:||Tail Whip, Sneak Attack|
|Saves:||Fort +0, Ref +4, Will +1|
|Abilities:||Str 2, Dex 19, Con 10, Int 5, Wis 13, Cha 8|
|Skills:||Balance +15, Climb +15, Bluff +6, Hide +19, Move Silently +11|
|Advancement:||2-4 HD (Tiny), 5-6 HD (Small)|
Tail Whip (Ex): A Rattata may feint, or use any other use of the Bluff skill that would normally require a standard action, with a move equivalent action.
Sneak Attack (Ex): A Rattata adds 1d6 damage against any foe that cannot properly defend itself. This is exactly as the Sneak Attack ability of a 1st level rogue.
Skills: A Rattata receives a +4 racial bonus to Hide and Move Silently checks and a +8 racial bonus on Balance checks. It uses its Dexterity modifier for Climb checks.