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Created By
Rithaniel (talk)
Date Created: November 30, 2009
Status: Playable
Editing: Please discuss before editting.
Balance: Rogue
 
Quasinaught
Ethem Dust, a Human Quasinaught.


{{#set:Summary=There is no such thing as a quasinaught, yet this does not stop them from affecting the world. This makes a quasinaught infinitely dangerous, something to be avoided at every expense, for fear of being touched by that which isn't real, for fear of being doused in unexistance. |Length=20 |Base Attack Bonus Progression=Good |Fortitude Save Progression=Good |Reflex Save Progression=Good |Will Save Progression=Poor |Class Ability=Other }}

Quasinaught

There is no such thing as a quasinaught. This is a completely true, and irrevocable fact, yet this does not stop them from doing things. These facts make quasinaughts infinitely dangerous, something to be avoided at every expense, for fear of being touched by that which isn't real, for fear of being doused in unexistance. Quasinaughts are beings whose bodies are directly in touch with that which lies beyond existance and beyond comprehension, they are individuals whose bodies are inherently tied with these forces, and whose bodies begin to show signs of this later on in their lives. Due to this, quasinaughts have a negative to existance within themselves, and blend seemlessly with that which is paradoxial, that which is uncomprehendable, yet they still exist, jutting out into the material vein with their perversion of existance, and contorting it to their every whim, using it for their own power.

Making a Quasinaught

Quasinaughts are unplacable foes upon the battlefield, who can exceed even the most practiced knight with but a thought, who can strike down seasoned warriors with a mere flick of a hand, and who can drive men mad with a whispered word in the night. They are impossible warriors who can hold their own on the battlefield with little effort, and who can seemingly overwhelm any foe, with ease. A quasinaught is truly a mutable foe to face, one that should never be underestimated.

Abilities: To a quasinaught, Intelligence sticks out as the most vital ability score to invest in, considering that their core class features hinge on it. Though, after this, any ability score can be vabuable to a quasinaught, due to their actuality class feature, though, Strength is usually very important to a quasinaught, for the purpose of accuracy and Dexterity and Constitution are both useful, for the purpose of their saving throws, their AC, and their hp. The least important ability scores to quasinaughts, are Wisdom and Charisma, though, they both can be useful to a skil oriented character.

Races: Any.

Alignment: Any.

Starting Gold: 2d10×10 gp (110 gp).

Starting Age: Moderate, as fighter

Table: The Quasinaught

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +2 +0 Actuality, Know the Endless
2nd +2 +3 +3 +0 Unreal Rend +1
3rd +3 +3 +3 +1 Fast Healing 1
4th +4 +4 +4 +1 Unreal Rend +2
5th +5 +4 +4 +1 Uncanny Dodge, Undone Focus
6th +6/+1 +5 +5 +2 Fast Healing 2, Unreal Rend +3
7th +7/+2 +5 +5 +2 Anticipate
8th +8/+3 +6 +6 +2 Unreal Rend +4
9th +9/+4 +6 +6 +3 Fast Healing 3, Undone Focus
10th +10/+5 +7 +7 +3 Improved Uncanny Dodge, Unreal Rend +5
11th +11/+6/+1 +7 +7 +3 Physical Schism
12th +12/+7/+2 +8 +8 +4 Fast Healing 4, Unreal Rend +6
13th +13/+8/+3 +8 +8 +4 Spacial Error, Undone Focus
14th +14/+9/+4 +9 +9 +4 Unreal Rend +7
15th +15/+10/+5 +9 +9 +5 Fast Healing 5
16th +16/+11/+6/+1 +10 +10 +5 Unreal Rend +8
17th +17/+12/+7/+2 +10 +10 +5 Material Schism, Undone Focus
18th +18/+13/+8/+3 +11 +11 +6 Fast Healing 6, Unreal Rend +9
19th +19/+14/+9/+4 +11 +11 +6 Unbreakable
20th +20/+15/+10/+5 +12 +12 +6 Unreal Rend +10

Class Skills (Skill Points::4 + Int modifier per level, ×4 at 1st level)
Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Forgery (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen (Wis) Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Spot (Wis), Swim (Str),

Class Features

All of the following are class features of the quasinaught.

Weapon and Armor Proficiency: A pseudonaught is proficient with all simple and martial weapons and with light armor and shields, but not tower shields.

Table: Actuality
Ability Score Dependent Stat
Strength Damage calculated from having a high Strength score.
Dexterity Dexterity bonus to AC.
Constitution Hit points gained from having a high Constitution score.
Intelligence Skill points gained from having a high Intelligence score.
Wisdom Wisdom bonus to all Wisdom based skills
Charisma Charisma bonus to all Charisma based skills

Actuality (Ex): A quasinaught is a physical impossibility, as he is an entity who technically doesn't exist, and is something that, by virtue of what he is, cannot be. This removes certain limitations upon a quasinaught, and allows him to do things in way that make no sense, to rewrite the world around them with but a thought. At first level, a quasinaught selects two ability scores. These two ability scores switch with each other in some regards to certain stats of the quasinaught. Each ability score has a corresponding dependent stat, as shown on Table: Actuality, and, when both ability scores are selected, then the dependent stats for these ability scores switch with other. So, for example, a quasinaught who selected Dexterity and Charisma would add his Charisma to his AC, instead of Dexterity, and would add his Dexterity to all Charisma based skills, instead of Charisma.

Know the Endless (Ex): A quasinaught is unexistance, and unexistance is found within a quasinaught. This fact lends a quasinaught protection, as long as he is aware of it. A quasinaught adds his Intelligence bonus (if any) as a deflection bonus to his AC. If the quasinaught is wearing a piece of armor that has a maximum Dex bonus, then the deflection bonus is restricted by this maximum Dex bonus in the same way his Dex bonus is restricted by it.

Unreal Rend: To a quasinaught, the physical world is alien, and fragile, easily brought to an untimely end. At second level, a quasinaught gains the ability to designate any attack he makes as an unreal rend by sacrificing (1 + the quasinaught's Intelligence modifier) hit points. A unreal rend is resolved as a normal attack, but adds +1, and the quasinaughts Intelligence modifier, as a distortion bonus to both attack roll and damage. The distortion bonus to attack roll and damage this class feature grants, and the hit point cost required to make an attack an unreal rend, each increases by 1 at every two level after 2nd (4th, 6th, 8th, 10th, 12th, etc.).

Fast Healing (Ex): A quasinaught isn't real, and as such, they find it difficult, at times, to conform to the rigid pathways led by the flow of time, and can gain the benefit of many hours of rest, in instances. At third level, A quasinaught regains hit points at an extraordinarally fast rate, regaining 1 hit point per round, as long as he has at least 1 hit point remaining. The ammount that the quasinaught heals each round increases by 1 every 3 levels after third (6th, 9th, 12th, 15th, and 18th).

Uncanny Dodge (Ex): A quasinaught is able to see, and conform to, the flow of the world with spuernatural ease. At fifth level, a quasinaught can react to danger before his senses would normally allow him to do so. He retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized.

If a quasinaught already has uncanny dodge from a different class he automatically gains improved uncanny dodge (see below) instead.

Undone Focus (Ex): A quasinaught eventually grows into their impossible abilities, heightening themselves to a new degree of power. At fifth level, a quasinaught selects one of the two ability scores he selected with his Actuality class feature, and gains a +2 bonus to that ability score. This bonus is unique and permenant, never going away, and stacking with all other bonuses to ability scores. At ninth level, and every four levels there after (13th, 17th, etc.), the quasinaught gains another +2 bonus to one of the two ability scores he selected with his Actuality class feature. A quasinaught can select the same ability scores twice, and this bonus stack with itself.

Anticipate: Eventually, a quasinaught learns to know of the flow of a battle before it even begins. At seventh level, a quasinaught gains the ability to act normally in a surprise round, no matter the circumstances.

Improved Uncanny Dodge (Ex): A quasinaught seems to be so centered at times, that nothing, truly nothing can catch him unaware. A quasinaught of tenth level or higher can no longer be flanked. This defense denies a rogue the ability to sneak attack the character by flanking him, unless the rogue has at least four more rogue levels than the quasinaught.

Physical Schism (Ex): A quasinaught is so far away from true existance, that he can actually tear people away from it with his mere presence, letting them feel truly forsaken within the undone. At eleventh level, a quasinaught gains the ability to, once a round, select a single character whom he can see. The character selected loses the ability to take attacks of opportunity until the beginning of the quasinaughts next round, at which point the quasinaught may select another character, or the same character. This is not an action.

Spacial Error (Ex): A quasinaught is something that is beyond the dry restrictions of the physcial, of space, of shape, and who can, after a time, ignore these things, stretching out past what they would normally be able to. At thirteenth level, a quasinaught gains a 5 foot increase in his reach with all weapons he weilds. He is still able to strike foes that he would normally have been able to hit if it weren't for this increase in reach, but may now strike foes that are farther away.

Material Schism (Ex): Eventually, a quasinaught grows strong enough, powerful enough, that it seems he cannot be touched at all, as he moves, slipping away from attacks with an almost unsettling smoothness. At seventeenth level, no character can never take an attacks of opportunity that the quasinaught provoked, making them essentially immune to attacks of opportunity.

Unbreakable (Ex): The blood of a quasinaught is constantly flowing with forces that should not even exist, this fact eventually changes the quasinaughts body into something virtually indestructable. At nineteenth level, a quasinaught gains immunity to nonlethal damage, with only one exception: if a quasinaught has regeneration of any kind, then he still takes nonlethal damage that would normally be lethal damage if it weren't for the regeneration.

Epic Quasinaught

Table: The Epic Quasinaught

Hit Die: d8

Level Special
21st Fast Healing 7, Undone Focus
22nd Unreal Rend +11
23rd Bonus Feat
24th Fast Healing 8, Unreal Rend +12
25th Undone Focus
26th Bonus Feat, Unreal Rend +13
27th Fast Healing 9
28th Unreal Rend +14
29th Bonus Feat, Undone Focus
30th Antithesis, Fast Healing 10, Unreal Rend +15

4 + Int modifier skill points per level.

Fast Healing: The ammount that the quasinaught's fast healing heals each round increases by 1 every 3 levels after eighteenth (21st, 24th, 27th, etc.).

Undone Focus: At each fourth level after 17th (21st, 25th, etc.), the quasinaught gains another +2 bonus to one of the two ability scores he selected with his Actuality class feature. A quasinaught can select the same ability scores twice, and this bonus stack with itself.

Unreal Rend: The distortion bonus to attack roll and damage granted by the unreal rend class feature, and the hit point cost required to make an attack an unreal rend, each increases by 1 at every two level after 20th level.

Antithesis (Ex):

Bonus Feats : The epic quasinaught gains a bonus feat (selected from the list of epic quasinaught bonus feats) every three levels after 20th.

Epic Quasinaught Bonus Feat List: Armor Skin, Damage Reduction, Devastating Critical, Dire Charge, Energy Resistance, Epic Prowess, Epic Toughness, Improved Combat Reflexes, Overwhelming Critical, Perfect Two-Weapon Fighting, Spellcasting Harrier, Superior Initiative, Two-Weapon Rend, Uncanny Accuracy.

Ortal-pha Quasinaught Starting Package

Armor: Chainmail.

Weapons: Greataxe.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
Bluff 4 Cha
Diplomacy 4 Cha
Knowledge (History) 4 Int
Knowledge (Local) 4 Int
Knowledge (Religion) 4 Int
Listen 4 Wis
Spot 4 Wis

Feat: Weapon Focus (Greataxe)

Gear: Backpack, bedroll, map case, crowbar, flint and steel, bullseye lantern, oil (x10 pints), silk rope (50 ft.), winter blanket, waterskin.

Gold: 15 gp.

Campaign Information

Quasinaughts in the World

Reality only goes so far.

Quasinaughts tend to be esoteric, strange, even demented characters who seem to be found in the role of the 'herald of worlds end' most of the time, and who seem to carry impossible things within them, wherever they go. Due to these matters, quasinaughts are usually found wandering through the world, watching it's warmth with a cold distance, a hole in the seamless reality, striking fear into the hearts of all things with their mere presence. In addition to this, quasinaughts can be found anywhere in the world, no matter how obscure it may be, from a secluded monastary in the mountains at worlds end, to a bustling tavern, where they sit, a bubble of stillness surrounding them as others edge away in aprehension.

Daily Life: Day-to-day life for a quasinaught is usually very strange, as they wander through the material vein, seeing as being a hole in reality generally changes ones perception of the world. Any individual quasinaught could potentially consider living beings, ones who have no connection with anti-existance, as foolish, not something to be bothered with. Though, of course, another quasinaught could veiw these characters as lucky, for they do not know the incomprehendable.

Notables: Aamina Allemid, female human Quasinaught: for ten years she single-handedly held back an all-powerful elder evil.

Cybele Aditi, male gray elf Quasinaught: led a war against an army of iron colossi who were rumored to have been built to end the world.

Rudante Elio, male doppelganger Quasinaught: completely snuffed out a section of the positive energy plane, which is still silent today.

Organizations: Quasinaughts are often not the type to seek joining an organization on a whim, for they are not real, and have a difficult time relating to those who are real. Though, any quasinaught could, for one reason or another, seek to join an organization, which could be geared towards any number of things, from the destruction of all things real, to the effort to bring food to starving children. Of course, the eventuality could arrise that a quasinaught may rise above other, being more powerful than them, and seek to create their own organizations, and enlighten them of the unexplainable things that the qusinaught carried within him.

NPC Reactions: Any particular quasinaught can be easily picked out of a line up, due to the fact that they are not real, and this makes them more noticable to people, for whatever reason. Though, it isn't likely a particular person would recognize a quasinaught for being a hole in existance right off the bat, and they tend to only notice that there is something scary about the quasinaught, something not right. Though, past wether or not a person recognizes a quasinaught for what they are or not, the reaction to them is almost always the same, a reaction of fear, or, rarely, reverence.

Quasinaught Lore

Characters with ranks in knowledge (the planes) can research quasinaughts to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge (The Planes)
DC Result
5 There is no such thing as a quasinaught.
10 Quasinaughts are similar to gateways into the unreal, making it so that they, themselves, are unreal.
15 A quasinaught can ignore the restictions of reality.
20 Characters who get this result can know the names and locations of specific quasinaughts and items related to them.



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