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'''{{Anchor|Unreal Rend}}:''' To a quasinaught, the physical world is alien, and fragile, easily brought to an untimely end. At second level, a quasinaught gains the ability to designate any attack he makes as an unreal rend by sacrificing (1 + the quasinaught's [[SRD:Intelligence|Intelligence]] modifier) [[SRD:Hit Dice|hit points]]. A unreal rend is resolved as a normal attack, but adds +1, and the quasinaughts [[SRD:Intelligence|Intelligence]] modifier, as a distortion bonus to both [[SRD:Attack Roll|attack roll]] and [[SRD:Attack Damage|damage]]. The distortion bonus to [[SRD:Attack Roll|attack roll]] and [[SRD:Attack Damage|damage]] this class feature grants, and the [[SRD:Hit Dice|hit point]] cost required to make an attack an unreal rend, each increases by 1 at every two level after 2<small><sup>nd</sup></small> (4<small><sup>th</sup></small>, 6<small><sup>th</sup></small>, 8<small><sup>th</sup></small>, 10<small><sup>th</sup></small>, 12<small><sup>th</sup></small>, etc.).
 
'''{{Anchor|Unreal Rend}}:''' To a quasinaught, the physical world is alien, and fragile, easily brought to an untimely end. At second level, a quasinaught gains the ability to designate any attack he makes as an unreal rend by sacrificing (1 + the quasinaught's [[SRD:Intelligence|Intelligence]] modifier) [[SRD:Hit Dice|hit points]]. A unreal rend is resolved as a normal attack, but adds +1, and the quasinaughts [[SRD:Intelligence|Intelligence]] modifier, as a distortion bonus to both [[SRD:Attack Roll|attack roll]] and [[SRD:Attack Damage|damage]]. The distortion bonus to [[SRD:Attack Roll|attack roll]] and [[SRD:Attack Damage|damage]] this class feature grants, and the [[SRD:Hit Dice|hit point]] cost required to make an attack an unreal rend, each increases by 1 at every two level after 2<small><sup>nd</sup></small> (4<small><sup>th</sup></small>, 6<small><sup>th</sup></small>, 8<small><sup>th</sup></small>, 10<small><sup>th</sup></small>, 12<small><sup>th</sup></small>, etc.).
   
'''{{anchor|[[SRD:Fast Healing|Fast Healing]]}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A quasinaught isn't real, and as such, they find it difficult, at times, to conform to the rigid pathways led by the flow of time, and can gain the benefit of many hours of rest, in instances. At third level, A quasinaught regains [[SRD:Hit Points|hit points]] at an extraordinarally fast rate, regaining 1 [[SRD:Hit Points|hit point]] per [[SRD:Round|round]]. The ammount that the quasinaught heals each [[SRD:Round|round]] increases by 1 every 3 levels after 3<sup><small>rd</small></sup> (6<small><sup>th</sup></small>, 9<small><sup>th</sup></small>, 12<small><sup>th</sup></small>, 15<small><sup>th</sup></small>, and 18<small><sup>th</sup></small>).
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'''{{anchor|[[SRD:Fast Healing|Fast Healing]]}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A quasinaught isn't real, and as such, they find it difficult, at times, to conform to the rigid pathways led by the flow of time, and can gain the benefit of many hours of rest, in instances. At third level, A quasinaught regains [[SRD:Hit Points|hit points]] at an extraordinarally fast rate, regaining 1 [[SRD:Hit Points|hit point]] per [[SRD:Round|round]], as long as he has at least 1 [[SRD:Hit Points|hit point]] remaining. The ammount that the quasinaught heals each [[SRD:Round|round]] increases by 1 every 3 levels after 3<sup><small>rd</small></sup> (6<small><sup>th</sup></small>, 9<small><sup>th</sup></small>, 12<small><sup>th</sup></small>, 15<small><sup>th</sup></small>, and 18<small><sup>th</sup></small>).
   
 
'''{{Anchor|Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A quasinaught is able to see, and conform to, the flow of the world with spuernatural ease. At fifth level, a quasinaught can react to danger before his senses would normally allow him to do so. He retains his [[SRD:Dexterity|Dexterity]] bonus to [[SRD:AC|AC]] (if any) even if he is caught [[SRD:Flat-Footed|flat-footed]] or struck by an [[SRD:Invisible|invisible]] attacker. However, he still loses his [[SRD:Dexterity|Dexterity]] bonus to [[SRD:AC|AC]] if immobilized.
 
'''{{Anchor|Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A quasinaught is able to see, and conform to, the flow of the world with spuernatural ease. At fifth level, a quasinaught can react to danger before his senses would normally allow him to do so. He retains his [[SRD:Dexterity|Dexterity]] bonus to [[SRD:AC|AC]] (if any) even if he is caught [[SRD:Flat-Footed|flat-footed]] or struck by an [[SRD:Invisible|invisible]] attacker. However, he still loses his [[SRD:Dexterity|Dexterity]] bonus to [[SRD:AC|AC]] if immobilized.
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