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|prereqs=[[SRD:Combat Casting|Combat Casting]], [[SRD:Concentration Skill|Concentration]] 10 ranks, [[SRD:Psicraft Skill|Psicraft]] or [[SRD:Spellcraft Skill|Spellcraft]] 10 ranks. |
|prereqs=[[SRD:Combat Casting|Combat Casting]], [[SRD:Concentration Skill|Concentration]] 10 ranks, [[SRD:Psicraft Skill|Psicraft]] or [[SRD:Spellcraft Skill|Spellcraft]] 10 ranks. |
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|fluff="My power will not be denied!" |
|fluff="My power will not be denied!" |
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− | |benefit=Whenever you fail a [[SRD:Concentration Skill|Concentration]] check to maintain a [[SRD:Spells|spell]] or [[SRD:Powers|power]] currently being cast due to damage or adverse conditions, you may choose to extend its casting time to one [[SRD:Round|round]]. The spell will take effect at the start of your next turn. This feat only |
+ | |benefit=Whenever you fail a [[SRD:Concentration Skill|Concentration]] check to maintain a [[SRD:Spells|spell]] or [[SRD:Powers|power]] currently being cast due to damage or adverse conditions, you may choose to extend its casting time to one [[SRD:Round|round]]. The spell will take effect at the start of your next turn. This feat can only be used with spells or powers that take a [[SRD:Standard Actions|standard action]] to cast and can be invoked only once per casting, applying to a single failed [[SRD:Concentration Skill|Concentration]] check. Any subsequent failed checks still cause the spell or power to be lost. |
|example= |
|example= |
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|normal= |
|normal= |
Revision as of 21:57, 18 September 2010
Sulacu (talk) | |
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Date Created: | September 18, 2010 |
Status: | Complete |
Editing: | Please feel free to edit constructively! |
Balance: | Wizard |
Pushback {{#set:Type=General}} Summary::Allows a disrupted spell or power to be retained by lengthening its casting time. Prerequisites: [[Prerequisite::Combat Casting]], [[Prerequisite::Concentration 10 ranks]], [[Prerequisite::Psicraft or Spellcraft 10 ranks.]]"My power will not be denied!"Benefit: Whenever you fail a Concentration check to maintain a spell or power currently being cast due to damage or adverse conditions, you may choose to extend its casting time to one round. The spell will take effect at the start of your next turn. This feat can only be used with spells or powers that take a standard action to cast and can be invoked only once per casting, applying to a single failed Concentration check. Any subsequent failed checks still cause the spell or power to be lost.
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