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(Charlotte Aulin's signature spell comes to the D&D Wiki!)
 
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|summary=The ultimate in negative status ailment removal.
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|summary=[http://castlevania.wikia.com/wiki/Sanctuary The ultimate in negative status ailment removal].
 
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Revision as of 18:49, 4 October 2012

Created By
Luigifan18 (talk)
Date Created: October 4, 2012
Status: Recently added
Editing: Please feel free to edit constructively!


Conjuration, Evocation (Healing) [[[SRD:Good Effect|Good]], Light]
Level: Cleric 9
Components: V, S, F/DF (see text)
Casting time: 4 rounds
Range: Medium (100 ft. + 10 ft./level)
Effect or Area: 30-ft. wide, 90-ft. tall cylinder of purifying light
Duration: Instantaneous
Saving Throw: Will negates or Will partial (harmless); see text
Spell Resistance: Yes (harmless); see text


Crying out to Yawheh to heal the troubled souls before you, you chant the words of the holy ritual. A pillar of purifying light comes down from the heavens to alleviate the suffering of everyone in its path.

All creatures in the area of the spell are subject to the combined effects of a greater restoration, greater heal, atonement, banishment, and remove curse spell. (Any of these spells that normally wouldn't have any effect on a subject, like banishment on a non-extraplanar creature, do not have any effect as part of the sanctuary spell; the others still do, though.) In addition to the ailments that can be cured with greater restoration and greater heal, sanctuary also removes all charm and compulsion effects from creatures in the area. Any undead creature in the area that has been undead for less than 1 month per caster level is instantly reverted to its pre-undead state, regaining its former alignment and personality, but losing its undead template (it regains its Constitution, Intelligence (if non-intelligent), and any feats, special attacks, and special qualities that it may have lost due to its template, but losing all features that it gained due to its template). An undead creature that has been undead for longer than that time is not reverted, and must make a Will save (with a +15 sacred bonus if it has a soul) or be destroyed. If it makes the save, then it is freed from the control of its sire (or any spellcaster that may be commanding it through a spell or clerical commanding ability), just as if it had been voluntarily released, and its mind is restored to its pre-undeath state; it regains its former alignment and personality (and its Intelligence score, if it had been a non-intelligent undead), and it is free to make its own decisions on how it conducts its unlife. However, it is likely to be extremely grateful to the caster of the sanctuary spell for saving its soul from damnation. (Its alignment may still be threatened by the details of its undeath; for example, a vampire will still need to consume blood.) The redeemed undead is still powered by negative energy, and is affected by magical effects (especially positive and negative energy) like any other undead would be. This can make it hard, but not impossible, to get along with good-aligned characters, who may need to be very careful to avoid harming their new undead ally. In addition, the redeemed undead will remember everything that it did before being restored through sanctuary, as well as everything its sire made it do; if these actions were in violation of its alignment, its redeemers should be prepared to talk it out of committing suicide.

The save DC DC for this spell and the caster level check for overcoming spell resistance both have a +10 sacred bonus. A caster level check for this spell to defeat a dispel check (if an enemy spellcaster tries to counter it with dispel magic, greater dispel magic, reaving dispel, or a similar spell is made at a +5 sacred bonus. However, Concentration checks made to avoid losing the spell to a distraction are made at a -5 penalty.

Sanctuary can counter or dispel any darkness spell of equal or lower level.

This spell is always aligned with the supreme deity of the campaign, and is only usable by followers of that deity. (For purposes of the spell description, that deity is assumed to be Yawheh, the God of the Abrahamic religions (Judaism, Christianity, Islam).)

Focus: A blessed tome enchanted with the essence of the sanctuary spell, a relic or artifact aligned with Yawheh, or a silver holy symbol of Yawheh costing at least 3,000 gp. The holy symbol can be the same one you use to cast your other spells requiring a divine focus.



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