Dungeons and Dragons Wiki
Advertisement
Created By
[[User:User:Luigifan18|User:Luigifan18]] ([[User talk:User:Luigifan18|talk]])
Date Created: September 22, 2012
Status: Just Started
Editing: Please feel free to edit constructively!


{{#set:Type=Major}}

A longsword that converts the user's belief into his/her cause into raw holy power. Once an ordinary weapon used by the Order of Light - the ruling power of the land of Nyuusen - this weapon was given to a brave, idealistic warrior who recognized the corruption in the Order of Light and sought to purge the malign influence from its ranks. His faith in his own deity supercharged this longsword into a potent tool for eliminating corruption and restoring chivalry and justice.

Pure Cross

This Medium holy lawful longsword's enchantment bonus is equal to its holder's total bonus on will saving throws; thus, it is strongest in the hands of a paladin or cleric. In addition to being used for melee attacks, it can be swung at empty air to launch a crescent wave of holy power; treat this as a ranged ray attack with a range of 25 feet (it is not a touch attack, so it does not ignore armor and natural armor modifiers, but it is capable of hitting incorporeal creatures). In any event, it does an extra 3d8 damage to evil or chaotic creatures and an extra 4d8 damage to undead creatures; the bonus damage against evil and chaotic creatures stack with each other and the bonus against undead (a chaotic evil creature would take 6d8 extra damage, and a chaotic evil undead would take 10d8 extra damage.) Evil or chaotic outsiders take 10d8 extra damage; chaotic evil outsiders take 12d8 extra damage. In addition to this, the Pure Cross functions like a rod of absorption, and can absorb up to 30 levels of spells or spell-like abilities per day to be used to cast cure spells (either through a touch attack or embedded in the ray attack), add +2 to the bonus for a single attack or damage roll for each spell level expended, or automatically confirm a critical hit by expending 5 spell levels. Absorbed spell levels can be retained from day to day, but the Pure Cross can never have more than 30 unused absorbed spell levels at a time; any extra levels are simply wasted. The Pure Cross gains a +6 bonus to disarm and sunder attack roles made against evil or chaotic weapons, armor, or items (this bonus increases to +12 against an item that is both chaotic and evil).

This weapon's fearsome power does have a cost, though; wielding the Pure Cross eats away at its holder's resolve. For every 5 rounds that one wields this weapon, the user must succeed on a Will save (DC = 20 + 4 for each previous success) or suffer 1d2 points of Wisdom burn. Once Wisdom burn is sustained, the DC drops back down to 10. In addition, any creature that attempts to hold this weapon without a lawful good alignment immediately gains five negative levels. These negative levels never result in actual level loss, but they remain as long as the Pure Cross is held, and cannot be removed in any way, not even restoration spells, except for by discarding or stowing away the Pure Cross (which removes them immediately).


Back to Main Page3.5e HomebrewEquipmentArtifacts

Advertisement