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Publication:Monster Manual II
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Publication:Monster Manual II
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{{Publication Infobox |system=Dungeons and Dragons 3e |url=http://www.wizards.com/default.asp?x=products/dndacc/882680000 |image=MM2.jpg |abbreviation=MM2 |publisher=Wizards of the Coast |itemcode=882680000 |author=Ed Bonny, Jeff Grubb, Rich Redman, Skip Williams, Steve Winter |date=September 2002 |format=Hardcover |pgcount=224 |isbn10=0-7869-2873-5 |price=$29.95 ; C$41.95 |productblurb= Even Greater Threats Await! As heroes grow in power, they seek out more formidable adversaries. Whether sinister or seductive, ferocious or foul, the creatures lurking within these pages will challenge the most experienced characters of any campaign. This supplement for the D&D game unleashes a horde of monsters to confront characters at all levels of play, including several with Challenge Ratings of 21 or higher. Inside are old favorites such as the death knight and the gem dragons, as well as all-new creatures such as the bronze serpent, the effigy, and the fiendwurm. Along with updated and expanded monster creation rules, ''Monster Manual II'' provides an inexhaustible source of ways to keep even the toughest heroes fighting and running for their lives. }} == Summary == This book presents new monsters for all CRs, including epic (21+). Well-known monsters that did not make it to the main Monster Manual (such as death knight) are listed with all-new creatures: the bronze serpent, the effigy, the fiendwurm, etc. Monster creation rules are also expanded and updated. == External Links == * [http://www.wizards.com/default.asp?x=products/dndacc/882680000 Book's official homepage] * [http://www.wizards.com/default.asp?x=dnd/ag/20020816a Art Gallery] * [http://www.wizards.com/dnd/files/MM2_Errata02062006.zip Errata] * Web enhancements: [http://www.wizards.com/default.asp?x=dnd/we/20020803a 1] <!-- ==== Feats ==== Ability Focus 18 One of the creature's special attacks is more potent than normal. Flyby Attack 18 The creature can attack on the wing. Hover 18 The creature can halt its forward motion while flying, regardless of maneuverability. Multiattack 18 The creature is adept at using all its natural weapons at once. Multidexterity 18 The creature is adept at using all its hands in combat. Multiweapon Fighting 18 A creature with three or more hands can fight with a weapon in each hand. Quicken Spell-like Ability 18 The creature can use a spell-like ability with a moment's thought. Snatch 18 The creature can grapple more easily with its claws or bite. Wingover 18 The creature can change direction quickly while flying. --> ---- {{Publication Breadcrumb/3e}} [[Category:Publication]]
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