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For example, a player may want an intelligent item with the following statistics:
 
For example, a player may want an intelligent item with the following statistics:
 
* [[SRD:Intelligent Items#Intelligent Item Lesser Powers|Lesser Powers]]: 10 ranks in [[SRD:Spot|Spot]] (5,000 IPs), 10 ranks in [[SRD:Listen|Listen]] (5,000 IPs), and ''[[SRD:Daze Monster|daze monster]]'' 3/day (6,500 IPs)
 
* [[SRD:Intelligent Items#Intelligent Item Lesser Powers|Lesser Powers]]: 10 ranks in [[SRD:Spot|Spot]] (5,000 IPs), 10 ranks in [[SRD:Listen|Listen]] (5,000 IPs), and ''[[SRD:Daze Monster|daze monster]]'' 3/day (6,500 IPs)
* [[SRD:Intelligent Items#Intelligent Item Greater Powers|Greater Power]]: ''[[SRD:Magic Circle against Evil|magic circle against evil]]'' at will (16,000 IPs)
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* [[SRD:Intelligent Items#Intelligent Item Greater Powers|Greater Power]]: ''[[SRD:Magic Circle Against Evil|magic circle against evil]]'' at will (16,000 IPs)
 
* Two abilities at 18, one ability at 10
 
* Two abilities at 18, one ability at 10
 
* Speech, telepathy; 120 ft [[SRD:Darkvision|Darkvision]], [[SRD:Blindsense|Blindsense]], and hearing (12,000 IPs, abilities defined by above choices for Lesser and Greater Powers)
 
* Speech, telepathy; 120 ft [[SRD:Darkvision|Darkvision]], [[SRD:Blindsense|Blindsense]], and hearing (12,000 IPs, abilities defined by above choices for Lesser and Greater Powers)
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In all other ways, intelligent items follow the rules of interaction as in a standard game. They are granted their own saves where appropriate. They respond to disjunction/dispelling as an intelligent item would in a standard game. They should even be treated as constructs – with an appropriate ego score and under the Game Master’s control – for as long as the player allocates IPs to maintain the influence
 
In all other ways, intelligent items follow the rules of interaction as in a standard game. They are granted their own saves where appropriate. They respond to disjunction/dispelling as an intelligent item would in a standard game. They should even be treated as constructs – with an appropriate ego score and under the Game Master’s control – for as long as the player allocates IPs to maintain the influence
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== Artifacts in the Game ==
 
== Artifacts in the Game ==
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