Edit Page
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 148: | Line 148: | ||
For example, a player may want an intelligent item with the following statistics: |
For example, a player may want an intelligent item with the following statistics: |
||
* [[SRD:Intelligent Items#Intelligent Item Lesser Powers|Lesser Powers]]: 10 ranks in [[SRD:Spot|Spot]] (5,000 IPs), 10 ranks in [[SRD:Listen|Listen]] (5,000 IPs), and ''[[SRD:Daze Monster|daze monster]]'' 3/day (6,500 IPs) |
* [[SRD:Intelligent Items#Intelligent Item Lesser Powers|Lesser Powers]]: 10 ranks in [[SRD:Spot|Spot]] (5,000 IPs), 10 ranks in [[SRD:Listen|Listen]] (5,000 IPs), and ''[[SRD:Daze Monster|daze monster]]'' 3/day (6,500 IPs) |
||
− | * [[SRD:Intelligent Items#Intelligent Item Greater Powers|Greater Power]]: ''[[SRD:Magic Circle |
+ | * [[SRD:Intelligent Items#Intelligent Item Greater Powers|Greater Power]]: ''[[SRD:Magic Circle Against Evil|magic circle against evil]]'' at will (16,000 IPs) |
* Two abilities at 18, one ability at 10 |
* Two abilities at 18, one ability at 10 |
||
* Speech, telepathy; 120 ft [[SRD:Darkvision|Darkvision]], [[SRD:Blindsense|Blindsense]], and hearing (12,000 IPs, abilities defined by above choices for Lesser and Greater Powers) |
* Speech, telepathy; 120 ft [[SRD:Darkvision|Darkvision]], [[SRD:Blindsense|Blindsense]], and hearing (12,000 IPs, abilities defined by above choices for Lesser and Greater Powers) |
||
Line 161: | Line 161: | ||
In all other ways, intelligent items follow the rules of interaction as in a standard game. They are granted their own saves where appropriate. They respond to disjunction/dispelling as an intelligent item would in a standard game. They should even be treated as constructs – with an appropriate ego score and under the Game Master’s control – for as long as the player allocates IPs to maintain the influence |
In all other ways, intelligent items follow the rules of interaction as in a standard game. They are granted their own saves where appropriate. They respond to disjunction/dispelling as an intelligent item would in a standard game. They should even be treated as constructs – with an appropriate ego score and under the Game Master’s control – for as long as the player allocates IPs to maintain the influence |
||
+ | |||
== Artifacts in the Game == |
== Artifacts in the Game == |