Dungeons and Dragons Wiki
Advertisement
Created By
Eiji-kun (talk)
Date Created: 11-13-09
Status: Complete
Editing: Mechanical changes on Talk please.


Template:Weapon Stats2

An organic artificial construct composed of a rod with a long flagellum, it was developed by the uberich to supplement their psionic abilities, and bio-energy reserves, the psychokinetic firelash (known as the PK Fire for short) is actually alive. It synchronizes with psionic creatures and becomes capable of energizing its long flagellum with pyrokinetic power.

To use the PK Fire the user must be psionically focused, otherwise the whip lacks the energizing essence and acts as a standard whip. Since it is mentally bonded to the user, they can apply additional power points to produce a stronger shot. For each 2 PP spent add on an additional 1d6 fire damage to that attack, to a maximum of your manifester level.

Those who possess a bio-energy reserve can also expend a bio-energy point to send the device into overdrive, allowing the user to make one additional attack at their highest attack bonus, once per round. This additional attack does not stack with haste and similar effects.

While the weapon is not magical, the burning energy is, and is subject to being negated by an antimagic field, though not power or spell resistance. Uberichs treat the PK Fire as a martial weapon.



Back to Main Page3.5e HomebrewEquipmentWeapons

Advertisement