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|Editing:||Mechanical changes on Talk first.|
Exotic One-Handed Projectile
1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
An organic artificial construct developed by the uberich to supplement their psionic abilities, and bio-energy reserves, the psychokinetic flashgun (known as the PK Flash for short) is actually alive. It synchronizes with psionic creatures and becomes capable of projecting that inner energy into a powerful pulse of typeless energy. Since it relies on non-physical means of generating ammo, it has no ammunition to reload and can fire continuously provided the prerequisites are met.
To fire the PK Flash the user must be psionically focused. Doing so allows them to fire the weapon. However since it is mentally bonded to the user, they can apply additional power points to produce a stronger shot. For each 2 PP spent add on an additional 1d6 damage to that attack, to a maximum of your manifester level.
Those who possess a bio-energy reserve can also expend a bio-energy point to send the device into overdrive, allowing the user to make one additional attack at their highest attack bonus, once per round. This additional attack does not stack with haste and similar effects.