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* When the pseudonaught activates his vagary, reality is commanded into his hands, allowing him to fool it, and throw his form into a false position. If a pseudonaught selects this vagary effect, his vagary no longer needs to be centered on him, but can be centered on any point in space within (25 feet + 5 feet/2 pseudonaught levels) of him.
 
* When the pseudonaught activates his vagary, reality is commanded into his hands, allowing him to fool it, and throw his form into a false position. If a pseudonaught selects this vagary effect, his vagary no longer needs to be centered on him, but can be centered on any point in space within (25 feet + 5 feet/2 pseudonaught levels) of him.
   
'''{{Anchor|Fractility}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Eventually, a pseudonaught has become so much a part of unexistance, that reality cannot tell where the abomination ends, and where the falsity begins. At thirtieth level, a pseudonaught is in constant contact with non-reality, and is effectively a part of it. At this level, a pseudonaught becomes incapable of dying. Though, should he be reduced to −10 hit points or lower, his body is too mangled for him to use anymore, and he cannot take any actions a corpse wouldn't normally be able to. While the pseudonaught's body is in this state, his soul still inhabits his body, and it therefore cannot be raised as an [[SRD:Undead Type|undead]]. Although, the pseudonaughts soul can still be removed from his body (allowing [[SRD:Energy Drain, Negative Levels, and Level Loss|energy drain, negative levels, level loss]], and other magic effects that affect the soul to still be able to kill/affect him). In this eventuality, his body becomes like any other corpse. The pseudonaught can still recover from being below −10 hit points, no matter how much damage his body sustains, as long as someone makes an appropriate [[SRD:Heal Skill|heal check]] to help him do so. A pseudonaght cannot recover from being below −10 hit points without external help. If the pseudonaught has the [[SRD:Diehard|diehard]] feat, he is still aware of the world around him after he reaches −10 hit points, but still cannot take any actions a corpse would not be able to take.
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'''{{Anchor|Fractility}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Eventually, a pseudonaught has become so much a part of unexistance, that reality cannot tell where the abomination ends, and where the falsity begins. At thirtieth level, a pseudonaught is in constant contact with non-reality, and is effective a part of it. At this level, a pseudonaught becomes incapable of dying. Though, should he be reduced to −10 hit points or lower, his body is too mangled for him to use anymore, and cannot take any actions a corpse wouldn't normally be able to. While the pseudonaught's body is in this state, it cannot be raised as an [[SRD:Undead Type|undead]], considering that his soul still inhabits it, though, the pseudonaughts soul can still be removed from his body (allowing [[SRD:Energy Drain, Negative Levels, and Level Loss|energy drain, negative levels, level loss]], and other magic effects that affect the soul to still be able to affect him), at which point his body becomes like any other corpse. The pseudonaught can still recover for this state, no matter how much damage his body sustains, as long as someone makes an appropriate [[SRD:Heal Skill|heal check]] to help him do so. A pseudonaght cannot recover from being below −10 hit points without external help. If the pseudonaught has the [[SRD:Diehard|diehard]] feat, he is still aware of the world around him after he reaches −10 hit points, but is still cannot take any actions a corpse would not be able to take.
   
 
'''{{Anchor| Bonus Feats }}:''' The epic pseudonaught gains a bonus feat (selected from the list of epic pseudonaught bonus feats) every three levels after 20th.
 
'''{{Anchor| Bonus Feats }}:''' The epic pseudonaught gains a bonus feat (selected from the list of epic pseudonaught bonus feats) every three levels after 20th.
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