Dungeons and Dragons Wiki

Proficiency Purchase (3.5e Variant Rule)

Revision as of 07:27, May 12, 2010 by Eiji-kun (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
9,970pages on
this wiki
Created By
Eiji-kun (talk)
Date Created: 5-12-10
Status: Complete
Editing: Please feel free to edit constructively!

Proficiency Purchase

Are the weapon proficiency feats a waste of a good feat slot, yet at the same time too uneven in balance to simply give out for free? This rule presents an optional means of obtaining proficiency, effectively buying the appropriate feat with gold, effort, and time.

The rules assume that you receive training with the weapon in question, and thus acquire the appropriate knowledge. The following costs are suggested.

Simple Weapon Proficiency: 500g, 20xp, and 1 day of training.

Martial Weapon Proficiency: 2000g, 80xp, and 2 days of training.

Exotic Weapon Proficiency: 8000g, 320xp, and 8 days of training.

The proficiency is not free, while at the same time being easily accessable, without dipping into non-renewable resources.

Back to Main Page3.5e HomebrewVariant Rules

Around Wikia's network

Random Wiki