Created By
Eiji-kun (talk)
Date Created: 4-10-10
Status: Complete
Editing: Please feel free to edit constructively!

Level: Sorcerer/Wizard 2
Components: V, S
Casting time: 1 standard action
Range: Touch
Targets: One weapon or fifty projectiles, all of which must be in contact with each other at the time of casting
Duration: 1 round/level
Saving Throw: Will negates (harmless, object); see text
Spell Resistance: Yes

When you cast this spell your weapon is encased in a shimmering prismatic aura, which changes colors each round and provides various effects. At the beginning of your turn, roll 1d8 and consult the table below. The effect lasts for 1 round and changes each round for the duration of the spell.

1d8 Color of Beam Effect
1 Red 1 point fire damage per attack, no save
2 Orange 1d4 points acid damage per attack, no save
3 Yellow 1d8 points electricity damage per attack, no save
4 Green Poison (Sickened for 5 rounds; Fortitude negates)
5 Blue Slow for 5 rounds; (Will negates)
6 Indigo Confused, as confusion spell for 5 rounds (Will negates)
7 Violet Dazed for 1 round (Will negates)
8 Struck by two colors; roll twice more, ignoring any “8” results.

Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard