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Primeape (3.5e Monster)

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Adopted By
Quantumboost (talk)
Original Creator: FrankTrollman
Date Adopted: 3/15/2010
Status: Complete
Editing: Spelling and Grammar only


Primeape
Size/Type: Medium Magical Beast
Hit Dice: 8d10+24 (68 hp)
Initiative: +5 (+5 Dex)
Speed: 20 ft., climb 20 ft.
Armor Class: 18 (+3 natural, +5 Dex), touch 15, flat-footed 13
Base Attack/Grapple: +8/+12
Attack: Unarmed strike +10 melee (1d6+1)
Full Attack: Unarmed strike +10/+5 melee (1d6+1)
Space/Reach: 5 ft./5 ft.
Special Attacks:
Special Qualities: Depthless Fury
Saves: Fort +5, Ref +11, Will -1
Abilities: Str 19, Dex 21, Con 16, Int 4, Wis 5, Cha 2
Skills: Climb +18, Intimidate +10
Feats: Improved Unarmed Strike, Destructive Rage[1]B, Intimidating Rage[1], Improved TripB, Skill Focus (Intimidate)
Environment: Any Forest
Organization: Solitary or group (4-24)
Challenge Rating: 4
Treasure: Standard.
Alignment: Always Chaotic
Advancement: 9-16 HD (Medium)
Level Adjustment:


Combat Edit

Depthless Fury (Ex): If a Primeape cannot see another Primeape (or Mankey), and can see any other creature it flies into a destructive rage. While enraged, it gains phenomenal strength and durability but becomes less able to defend itself. It temporarily gains +6 to Strength and Constitution, and a +3 morale bonus on Will saves, but suffers a -2 penalty on AC.

While raging, the Primeape cannot use any skills or abilities that require patience or concentration, such as moving silently or casting spells. A fit of rage lasts until the Primeape cannot see any non-Primeape creatures for 3 consecutive rounds, after which the Primeape is exhausted and falls asleep for 8 hours. A Primeape can enter depthless fury if it is fatigued, but not if it is exhausted.

ReferencesEdit

  1. 1.0 1.1 Complete Warrior

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