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|Editing:||Spelling and Grammar only|
|Size/Type:||Medium Magical Beast|
|Hit Dice:||8d10+24 (68 hp)|
|Initiative:||+5 (+5 Dex)|
|Speed:||20 ft., climb 20 ft.|
|Armor Class:||18 (+3 natural, +5 Dex), touch 15, flat-footed 13|
|Attack:||Unarmed strike +10 melee (1d6+1)|
|Full Attack:||Unarmed strike +10/+5 melee (1d6+1)|
|Space/Reach:||5 ft./5 ft.|
|Special Qualities:||Depthless Fury|
|Saves:||Fort +5, Ref +11, Will -1|
|Abilities:||Str 19, Dex 21, Con 16, Int 4, Wis 5, Cha 2|
|Skills:||Climb +18, Intimidate +10|
|Feats:||Improved Unarmed Strike, Destructive RageB, Intimidating Rage, Improved TripB, Skill Focus (Intimidate)|
|Organization:||Solitary or group (4-24)|
|Advancement:||9-16 HD (Medium)|
Depthless Fury (Ex): If a Primeape cannot see another Primeape (or Mankey), and can see any other creature it flies into a destructive rage. While enraged, it gains phenomenal strength and durability but becomes less able to defend itself. It temporarily gains +6 to Strength and Constitution, and a +3 morale bonus on Will saves, but suffers a -2 penalty on AC.
While raging, the Primeape cannot use any skills or abilities that require patience or concentration, such as moving silently or casting spells. A fit of rage lasts until the Primeape cannot see any non-Primeape creatures for 3 consecutive rounds, after which the Primeape is exhausted and falls asleep for 8 hours. A Primeape can enter depthless fury if it is fatigued, but not if it is exhausted.
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