Primal Calling (3.5e Epic Spell)
Talk0
9,506pages on
this wiki
this wiki
| Sulacu (talk) | |
|---|---|
| Date Created: | November 24th, 2007 |
| Status: | Complete |
| Editing: | Please feel free to edit constructively! |
{{#set:Summary=You call forth a primal elemental. }}
| {{#arraymap: Conjuration|, |x|{{#set:School=x}}x}} ({{#arraymap: Summoning|, |x|{{#set:Subschool=x}}x}}) | |
| Spellcraft DC: | Spellcraft DC::100 |
|---|---|
| Casting time: | 1 minute |
| Range: | 75 ft. |
| Effect: | One summoned creature |
| Duration: | 5 minutes |
| Saving Throw: | None |
| Spell Resistance: | No |
| To Develop: | 900,000 gp; 18 days; 36,000 XP; Seed: summon (DC 14); Factors: Summon elemental (+10 DC), increase CR by 33 (+66 DC), increase duration by 500% (+10 DC). |
Calls forth one primal elemental of either the Air, Earth, Fire or Water variety. The caster chooses the element in question when the spell is being cast. When used as such, the spell gains the proper elemental descriptor.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Epic Spells, Seeds, and Powers