|Editing:||Mechanical changes on Talk please.|
Potion of Necrotic RageEdit
A foul liquid that looks like runny tar, with a sickly green shine, the potion of necrotic rage is a dangerous draught. Summary::The potion grants great strength and defenses, but renders you a mindless, soulless, undead killing machine for its duration. Upon imbibing the potion, you gain a ghastly pale expression and your body seems to rot in seconds. Your creature type becomes undead, and you lose your intelligence and constitution scores, although you retain your normal hit points in spite of the loss of your constitution. You gain darkvision out to 60 ft., immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), poison, sleep effects, paralysis, stunning, disease, and death effects. You are not subject to critical hits, nonlethal damage, ability drain, or energy drain. You are immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects, and like an undead are destroyed if reduced to 0 hp. You have immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless), and do not breath, eat or sleep. You gain a +4 profane bonus on strength and dexterity, a +5 natural armor bonus, fast healing 5, and damage reduction 10/good. You gain a +4 turn resistance as well.
In exchange for this great power, you lose your sense of self and become a mindless monster. You lose all sense of friend or foe, simply attacking the closest opponent, or the opponent which has harmed you the most on your choosing, regardless if they are ally or not. You do not stop attacking until all targets have been slain. You retain your weapon and armor proficiencies, feats, extraordinary abilities, and supernatural abilities which are a part of your body (such as a dragon's breath) but lose any spellcasting ability.
The undead rage lasts for 1 minute, after which you are immediately nauseated for 5 rounds, and sickened for 5 rounds after that, as your body attempts to purge the necromantic energy from its body. The potion is a risk... many a hero has consumed it, only to find not only the enemy, but also allies have fallen to their wrath.