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Porygon (3.5e Monster)

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Original Creator: FrankTrollman
Date Created: 1/24/2010
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Porygon
Size/Type: Small Outsider (Incorporeal)
Hit Dice: 10d8+10 (55 hp)
Initiative: +0 (+0 Dex)
Speed: 30 ft.
Armor Class: 14 (+1 size, +3 deflection), touch 14, flat-footed 14
Base Attack/Grapple: +10/+9
Attack: Peck +14 melee incorporeal touch (2d6+4 and wounding, 9-20/x2)
Full Attack: Peck +14 melee incorporeal touch (2d6+4 and wounding, 9-20/x2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Sharp, Spell-like abilities
Special Qualities: Adaption, Conversion, Spelljamming, Spell Resistance 25
Saves: Fort +11, Ref +10, Will +13
Abilities: Str —, Dex 11, Con 12, Int 16, Wis 16, Cha 16
Skills: Jump +13, Knowledge: Arcana +16, Spellcraft +16, Survival +16, Use Magic Item +16
Feats: Improved Critical: Peck, Luck of HeroesB, Great Fortitude, Iron Will, Lightning Reflexes
Environment: Any Planar.
Organization: Solitary
Challenge Rating: 9
Treasure: Standard.
Alignment: Usually Neutral
Advancement: 11-20 HD (small)
Level Adjustment: +0


A strange, polygonal being in the shape of a duck hovers before you. It stares with vacant eyes.

Porygon is a duck made entirely out of raw magic. It was created by powerful wizards for the express purpose of exploring distant and dangerous locations and planes. Speaking of planes, porygon is all jagged edges and flat bits. There is no curvature on porygon at all. Porygon’s body comes to extreme and non-euclidean angles.

Despite its great adaptibility and resilience, Porygon cannot actually reach the far planes under its own power.

Combat

Tactics Round-by-Round:

Porygon is nigh invulnerable, and usually just stabs people with its non-dimensionally sharp beak.

  • Round 1: Peck
  • Round 2: If things are going poorly, retreat through the ground.

Otherwise totally peck things.

Sharp (Ex): A Porygon is sharper than anything else can be. The base threat range for a Porygon’s natural weapon attacks is 17-20. In addition, a Porygon’s natural weapon attacks have the Keen and Wounding properties. A Porygon's natural weapon attacks can benefit from both Improved Critical and Keen, almost as if there were some ancient power enforcing rules long forgotten.

Adaptation (Ex): A Porygon is perfectly suited to any environment or no environment. A Porygon need not breathe, eat, drink, or sleep. It has 5 points of energy resistance to all forms of energy, and is immune to the planar effects of whatever plane of existence it is on.

Conversion (Ex): As a standard action, Porygon can convert itself to a form which is resistant to expected dangers. It gains 30 points of energy resistance against any one energy type. The resistance lasts until a new energy type is chosen by reactivating the conversion ability.

Spell-like Abilities (Sp): At will: analyze portal[1], dimensional anchor, attune form[1], safety[1]. Caster level is equal to hit dice. The save DCs are Intelligence based.

The sample Porygon has a save DC of 13 + Spell Level for its spell-like abilities, and has a caster level of 10.

Spelljamming (Su): A Porygon can operate without penalty in the ether between worlds. Further, a Porygon can power a spelljamming vessel as a Wizard with a caster level equal to its hit dice.

References

  1. 1.0 1.1 1.2 Manual of the Planes

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