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Plusle and Minun (3.5e Monster)

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Revision as of 22:55, April 6, 2010 by Quantumboost (Talk | contribs)

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Adopted By
Quantumboost (talk)
Original Creator: Koumei
Date Adopted: 4/6/2010
Status: Complete
Editing: Spelling and Grammar only


Plusle/Minun
Size/Type: Small Magical Beast (Electricity)
Hit Dice: 7d10+7 (45 hp hp)
Initiative: +4 (+4 Dex)
Speed: 20 ft.
Armor Class: 17 (+1 size, +4 dexterity, +2 natural), touch 15, flat-footed 13
Base Attack/Grapple: +7/+2
Attack: Bite +7 melee (1d3-1 plus 1 electricity) or Spark +12 ranged touch (2d6+4 electricity, 50 ft. max range)
Full Attack: Bite +7 melee (1d3-1 plus 1 electricity) or Spark +12 ranged touch (2d6+4 electricity, 50 ft. max range)
Space/Reach: 5 ft./0 ft.
Special Attacks: Spark, Thunder Wave, Discharge
Special Qualities: Voltage, Electricial Manipulation, Charge-Up, Nasty Plot, Baton Pass, Resistance to Electricity 24
Saves: Fort +7, Ref +10, Will +5
Abilities: Str 8, Dex 19, Con 12, Int 9, Wis 15, Cha 18
Skills: Use Magic Device +16 (+19 for [Electricity] effects)
Feats: Luck of Heroes, Run, Alertness
Environment: Where there are people
Organization: Usually found in pairs (1 Plusle, 1 Minun)
Challenge Rating: 7
Treasure: Standard.
Alignment: Usually Good, Often Chaotic
Advancement: 8-10 HD (Small)
Level Adjustment:


Combat Edit

Spark (Su): Plusle and Minun can make a 50 ft. ranged touch attack at will as an attack action. This deals 2d6 + Plusle or Minun's Charisma modifier electricity damage. This is an [Electricity] effect.

Thunder Wave (Su): 1/3 rounds, a Plusle or Minun may unleash a 30 ft. cone of electricity. This deals no damage, but all in the area must still make a DC 17 Ref save or be paralyzed for 1d4 rounds.

Discharge (Su): If it has charged up, a Plusle or Minun may unleash a blast of electricity. A 10' burst centred on the critter catches all in the area. It deals 2d6 electricity damage per hit die, with a DC 17 Ref save for half. If it had charged up twice, then it deals 3d6 damage per hit die and the DC increases by +2.

Discharge may only be used once per hour, and fatigues the user.

Voltage (Ex): Plusle and Minun have a synergistic effect on each other. If a Plusle is within 30' of a Minun, the Minun gains a Deflection bonus to AC and Resistance bonus to saving throws, both equal to Plusle's Charisma modifier. If a Minun is within 30' of a Plusle, the Plusle gains a +2 bonus to the save DCs of its abilities, and a number of bonus d6 of damage on all [electricity] effects equal to Minun's Charisma modifier.

Example: a standard Plusle and Minun stand next to each other. Minun's AC becomes 21 (flat 17 touch 19) and saves become +11/+14/+9. Plusle deals 6d6+4 with Spark, Thunder Wave is DC 19, and Discharge deals 18d6 damage with a DC of 19, unless it charged up twice, where it deals 25d6 with a DC of 21.

Electrical Manipulation (Ex): Due to their electrical natures, Plusle and Minun can individually mess with electrical systems, activating simple devices and causing malfunctions in anything. Computer systems are allowed a Fortitude save against a DC of 10 + 1/2 HD + Cha mod. They also receive a +2 bonus on Use Magic Device checks in general, or +5 for [electric] devices.

If there is one of each, they can carefully utilise even complex machines and computers simply with electrical control. They also double the bonuses.

Charge-Up (Ex): If a Plusle or Minun spends a full round charging up, they can build up their electrical power. This grants several benefits: they emit light as per the spell, but the flickering light grants a 20% miss chance to attacks made against them. They also gain temporary HP equal to 10 + their HD.

These effects end in 5 rounds, or as soon as they use an [Electricity] effect, which gains the following benefits:

  • Empowered damage (does not apply to Discharge)
  • Double duration
  • +2 to the save DC (does not apply to Discharge)

Nasty Plot (Sp): As a full round action, Plusle or Minun can cast a combination spell of fox's cunning, owl's insight and eagle's splendor, all on themselves, with a CL equal to their HD.

Baton Pass (Su): With a touch attack and a Move action, a Plusle or Minun can pass any enhancement bonuses over to an ally of their choosing.


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