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Plated Spirit, Fire Edit
|N Medium Construct|
|Init/Senses||-1/Low-light vision, darkvision 60ft.; Listen +0, Spot +0|
|AC|| 14, touch 11, flat-footed 14; Not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain.|
(+2 deflection, +3 natural, -1 dex)
|hp||25 (1 HD)|
|Immune||Mind-effecting abilities, poison, sleep effects, paralysis, stunning, disease, death, necromancy effects, and any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless).|
|Speed||20ft. (4 squares)|
|Melee||+3 Halberd (1d10 +3/x3)|
|Abilities||Str 17, Dex 9, Con —, Int —, Wis 11, Cha 1|
A suit of black armor floats as if there were somebody inside it. Inside the helmet of this armor there is a red glow. It points its halberd in your direction with an emotionless, mechanical precision.
Plated spirits get their name from their construction. These simple constructs are built by binding weak fire elemental spirits into a suit of armor. With the binding ritual, several wards are created to keep the creature captured. Elementals seem to have a near limitless supply of energy and these constructs use that energy as a power source.
When a plated spirit is defeated, it and its equipment disintegrates into a fine dust. The bound fire elemental is consumed when this happens.
Plated spirits will try to engage targets in melee and take opportunities to make 5ft. steps. Although they lack an intelligence score, its magical construction allows it to act with the tactical insight of a trained guard. Most plated spirits will have simple instructions given that they will follow to the best of their abilities.